[−][src]Struct gdnative::Physics2DTestMotionResult
core class Physics2DTestMotionResult
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Physics2DTestMotionResult inherits methods from:
Methods
impl Physics2DTestMotionResult
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pub fn new() -> Physics2DTestMotionResult
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pub fn new_ref(&self) -> Physics2DTestMotionResult
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Creates a new reference to the same reference-counted object.
pub fn get_collider(&self) -> Option<Object>
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pub fn get_collider_id(&self) -> i64
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pub fn get_collider_rid(&self) -> Rid
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pub fn get_collider_shape(&self) -> i64
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pub fn get_collider_velocity(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_collision_normal(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_collision_point(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_motion(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_motion_remainder(&self) -> Vector2D<f32, UnknownUnit>
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
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Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Physics2DTestMotionResult
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fn clone(&self) -> Physics2DTestMotionResult
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fn clone_from(&mut self, source: &Self)
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impl Debug for Physics2DTestMotionResult
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impl Deref for Physics2DTestMotionResult
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impl DerefMut for Physics2DTestMotionResult
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impl Drop for Physics2DTestMotionResult
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impl FromVariant for Physics2DTestMotionResult
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fn from_variant(
variant: &Variant
) -> Result<Physics2DTestMotionResult, FromVariantError>
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variant: &Variant
) -> Result<Physics2DTestMotionResult, FromVariantError>
impl GodotObject for Physics2DTestMotionResult
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Physics2DTestMotionResult
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> Physics2DTestMotionResult
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obj: *mut c_void
) -> Physics2DTestMotionResult
unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for Physics2DTestMotionResult
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impl ToVariant for Physics2DTestMotionResult
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Physics2DTestMotionResult
impl !Send for Physics2DTestMotionResult
impl !Sync for Physics2DTestMotionResult
impl Unpin for Physics2DTestMotionResult
impl UnwindSafe for Physics2DTestMotionResult
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,