[−][src]Struct gdnative::CameraTexture
core class CameraTexture
inherits Texture
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
CameraTexture inherits methods from:
Methods
impl CameraTexture
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pub fn new() -> CameraTexture
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pub fn new_ref(&self) -> CameraTexture
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Creates a new reference to the same reference-counted object.
pub fn get_camera_active(&self) -> bool
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pub fn get_camera_feed_id(&self) -> i64
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pub fn get_which_feed(&self) -> CameraServerFeedImage
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pub fn set_camera_active(&mut self, active: bool)
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pub fn set_camera_feed_id(&mut self, feed_id: i64)
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pub fn set_which_feed(&mut self, which_feed: i64)
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pub fn to_texture(&self) -> Texture
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Texture>
pub const FLAG_MIPMAPS: i64
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pub const FLAGS_DEFAULT: i64
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pub const FLAG_VIDEO_SURFACE: i64
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pub const FLAG_MIRRORED_REPEAT: i64
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pub const FLAG_REPEAT: i64
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pub const FLAG_CONVERT_TO_LINEAR: i64
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pub const FLAG_FILTER: i64
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pub const FLAG_ANISOTROPIC_FILTER: i64
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pub fn new_ref(&self) -> Texture
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Creates a new reference to the same reference-counted object.
pub fn draw(
&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
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&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
pub fn draw_rect(
&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
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&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
pub fn draw_rect_region(
&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
src_rect: Rect<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>,
clip_uv: bool
)
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&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
src_rect: Rect<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>,
clip_uv: bool
)
pub fn get_data(&self) -> Option<Image>
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pub fn get_flags(&self) -> i64
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pub fn get_height(&self) -> i64
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pub fn get_size(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_width(&self) -> i64
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pub fn has_alpha(&self) -> bool
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pub fn set_flags(&mut self, flags: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for CameraTexture
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fn clone(&self) -> CameraTexture
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fn clone_from(&mut self, source: &Self)
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impl Debug for CameraTexture
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impl Deref for CameraTexture
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impl DerefMut for CameraTexture
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impl Drop for CameraTexture
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impl FromVariant for CameraTexture
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fn from_variant(variant: &Variant) -> Result<CameraTexture, FromVariantError>
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impl GodotObject for CameraTexture
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> CameraTexture
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unsafe fn from_return_position_sys(obj: *mut c_void) -> CameraTexture
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for CameraTexture
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fn construct() -> CameraTexture
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impl ToVariant for CameraTexture
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for CameraTexture
impl !Send for CameraTexture
impl !Sync for CameraTexture
impl Unpin for CameraTexture
impl UnwindSafe for CameraTexture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,