[][src]Struct gdnative::CameraFeed

pub struct CameraFeed { /* fields omitted */ }

core class CameraFeed inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

CameraFeed inherits methods from:

Methods

impl CameraFeed[src]

Constants

impl CameraFeed[src]

pub fn new() -> CameraFeed[src]

pub fn new_ref(&self) -> CameraFeed[src]

Creates a new reference to the same reference-counted object.

pub fn _allocate_texture(
    &mut self,
    width: i64,
    height: i64,
    format: i64,
    texture_type: i64,
    data_type: i64
)
[src]

pub fn _set_RGB_img(&mut self, rgb_img: Option<Image>)[src]

pub fn _set_YCbCr_img(&mut self, ycbcr_img: Option<Image>)[src]

pub fn _set_YCbCr_imgs(&mut self, y_img: Option<Image>, cbcr_img: Option<Image>)[src]

pub fn _set_name(&mut self, name: GodotString)[src]

pub fn _set_position(&mut self, position: i64)[src]

pub fn get_id(&self) -> i64[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_position(&self) -> CameraFeedFeedPosition[src]

pub fn get_transform(&self) -> Transform2D<f32, UnknownUnit, UnknownUnit>[src]

pub fn is_active(&self) -> bool[src]

pub fn set_active(&mut self, active: bool)[src]

pub fn set_transform(
    &mut self,
    transform: Transform2D<f32, UnknownUnit, UnknownUnit>
)
[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Reference>

pub fn new_ref(&self) -> Reference[src]

Creates a new reference to the same reference-counted object.

pub fn init_ref(&mut self) -> bool[src]

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for CameraFeed[src]

impl Debug for CameraFeed[src]

impl Deref for CameraFeed[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for CameraFeed[src]

impl Drop for CameraFeed[src]

impl FromVariant for CameraFeed[src]

impl GodotObject for CameraFeed[src]

impl Instanciable for CameraFeed[src]

impl ToVariant for CameraFeed[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.