[−][src]Struct gdnative::CameraFeed
core class CameraFeed
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
CameraFeed inherits methods from:
Methods
impl CameraFeed
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Constants
pub const FEED_UNSPECIFIED: i64
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pub const FEED_YCBCR_SEP: i64
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pub const FEED_FRONT: i64
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pub const FEED_YCBCR: i64
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pub const FEED_NOIMAGE: i64
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pub const FEED_RGB: i64
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pub const FEED_BACK: i64
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impl CameraFeed
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pub fn new() -> CameraFeed
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pub fn new_ref(&self) -> CameraFeed
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Creates a new reference to the same reference-counted object.
pub fn _allocate_texture(
&mut self,
width: i64,
height: i64,
format: i64,
texture_type: i64,
data_type: i64
)
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&mut self,
width: i64,
height: i64,
format: i64,
texture_type: i64,
data_type: i64
)
pub fn _set_RGB_img(&mut self, rgb_img: Option<Image>)
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pub fn _set_YCbCr_img(&mut self, ycbcr_img: Option<Image>)
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pub fn _set_YCbCr_imgs(&mut self, y_img: Option<Image>, cbcr_img: Option<Image>)
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pub fn _set_name(&mut self, name: GodotString)
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pub fn _set_position(&mut self, position: i64)
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pub fn get_id(&self) -> i64
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pub fn get_name(&self) -> GodotString
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pub fn get_position(&self) -> CameraFeedFeedPosition
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pub fn get_transform(&self) -> Transform2D<f32, UnknownUnit, UnknownUnit>
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pub fn is_active(&self) -> bool
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pub fn set_active(&mut self, active: bool)
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pub fn set_transform(
&mut self,
transform: Transform2D<f32, UnknownUnit, UnknownUnit>
)
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&mut self,
transform: Transform2D<f32, UnknownUnit, UnknownUnit>
)
pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
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Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for CameraFeed
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fn clone(&self) -> CameraFeed
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fn clone_from(&mut self, source: &Self)
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impl Debug for CameraFeed
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impl Deref for CameraFeed
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impl DerefMut for CameraFeed
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impl Drop for CameraFeed
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impl FromVariant for CameraFeed
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fn from_variant(variant: &Variant) -> Result<CameraFeed, FromVariantError>
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impl GodotObject for CameraFeed
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> CameraFeed
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unsafe fn from_return_position_sys(obj: *mut c_void) -> CameraFeed
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for CameraFeed
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fn construct() -> CameraFeed
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impl ToVariant for CameraFeed
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for CameraFeed
impl !Send for CameraFeed
impl !Sync for CameraFeed
impl Unpin for CameraFeed
impl UnwindSafe for CameraFeed
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,