[−][src]Struct gdnative::AudioStreamRandomPitch
core class AudioStreamRandomPitch
inherits AudioStream
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioStreamRandomPitch inherits methods from:
Methods
impl AudioStreamRandomPitch
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pub fn new() -> AudioStreamRandomPitch
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pub fn new_ref(&self) -> AudioStreamRandomPitch
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Creates a new reference to the same reference-counted object.
pub fn get_audio_stream(&self) -> Option<AudioStream>
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pub fn get_random_pitch(&self) -> f64
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pub fn set_audio_stream(&mut self, stream: Option<AudioStream>)
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pub fn set_random_pitch(&mut self, scale: f64)
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pub fn to_audio_stream(&self) -> AudioStream
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = AudioStream>
pub fn new_ref(&self) -> AudioStream
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Creates a new reference to the same reference-counted object.
pub fn get_length(&self) -> f64
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AudioStreamRandomPitch
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fn clone(&self) -> AudioStreamRandomPitch
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fn clone_from(&mut self, source: &Self)
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impl Debug for AudioStreamRandomPitch
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impl Deref for AudioStreamRandomPitch
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type Target = AudioStream
The resulting type after dereferencing.
fn deref(&self) -> &AudioStream
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impl DerefMut for AudioStreamRandomPitch
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fn deref_mut(&mut self) -> &mut AudioStream
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impl Drop for AudioStreamRandomPitch
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impl FromVariant for AudioStreamRandomPitch
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fn from_variant(
variant: &Variant
) -> Result<AudioStreamRandomPitch, FromVariantError>
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variant: &Variant
) -> Result<AudioStreamRandomPitch, FromVariantError>
impl GodotObject for AudioStreamRandomPitch
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioStreamRandomPitch
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamRandomPitch
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for AudioStreamRandomPitch
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fn construct() -> AudioStreamRandomPitch
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impl ToVariant for AudioStreamRandomPitch
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AudioStreamRandomPitch
impl !Send for AudioStreamRandomPitch
impl !Sync for AudioStreamRandomPitch
impl Unpin for AudioStreamRandomPitch
impl UnwindSafe for AudioStreamRandomPitch
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,