[−][src]Struct gdnative::AudioEffectRecord
core class AudioEffectRecord
inherits AudioEffect
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectRecord inherits methods from:
Methods
impl AudioEffectRecord
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pub fn new() -> AudioEffectRecord
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pub fn new_ref(&self) -> AudioEffectRecord
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Creates a new reference to the same reference-counted object.
pub fn get_format(&self) -> AudioStreamSampleFormat
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pub fn get_recording(&self) -> Option<AudioStreamSample>
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pub fn is_recording_active(&self) -> bool
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pub fn set_format(&mut self, format: i64)
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pub fn set_recording_active(&mut self, record: bool)
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pub fn to_audio_effect(&self) -> AudioEffect
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = AudioEffect>
pub fn new_ref(&self) -> AudioEffect
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Creates a new reference to the same reference-counted object.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AudioEffectRecord
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fn clone(&self) -> AudioEffectRecord
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fn clone_from(&mut self, source: &Self)
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impl Debug for AudioEffectRecord
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impl Deref for AudioEffectRecord
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type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect
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impl DerefMut for AudioEffectRecord
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fn deref_mut(&mut self) -> &mut AudioEffect
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impl Drop for AudioEffectRecord
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impl FromVariant for AudioEffectRecord
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fn from_variant(
variant: &Variant
) -> Result<AudioEffectRecord, FromVariantError>
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variant: &Variant
) -> Result<AudioEffectRecord, FromVariantError>
impl GodotObject for AudioEffectRecord
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectRecord
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectRecord
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for AudioEffectRecord
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fn construct() -> AudioEffectRecord
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impl ToVariant for AudioEffectRecord
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AudioEffectRecord
impl !Send for AudioEffectRecord
impl !Sync for AudioEffectRecord
impl Unpin for AudioEffectRecord
impl UnwindSafe for AudioEffectRecord
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,