[−][src]Module gdnative::init
Types and functionalities to declare and initialize gdnative classes.
API endpoints
Three endpoints are automatically invoked by the engine during startup and shutdown:
All three must be present.
Registering a class using the godot_class
macro
See the spinning_cube example in the repositiory.
Registering a class manually
See the manually_registered example in the repositiory.
Modules
property | Property registration. |
Structs
ClassBuilder | |
ClassDescriptor | |
ExportInfo | Metadata about the exported property. |
InitHandle | A handle that can register new classes to the engine during initialization. |
PropertyBuilder | Builder type used to register a property on a |
PropertyUsage | |
ScriptMethod | |
ScriptMethodAttributes | |
Signal | |
SignalArgument |
Enums
RpcMode |
Traits
Export | Trait for exportable types. |
Type Definitions
ScriptConstructorFn | |
ScriptDestructorFn | |
ScriptMethodFn |