[−][src]Struct gdnative::VSlider
core class VSlider
inherits Slider
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
VSlider
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using VSlider::free
.
Class hierarchy
VSlider inherits methods from:
Methods
impl VSlider
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pub fn new() -> VSlider
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using VSlider::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn to_slider(&self) -> Slider
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Up-cast.
pub unsafe fn to_range(&self) -> Range
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Slider>
pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)
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pub unsafe fn get_ticks(&self) -> i64
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pub unsafe fn get_ticks_on_borders(&self) -> bool
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pub unsafe fn is_editable(&self) -> bool
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pub unsafe fn is_scrollable(&self) -> bool
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pub unsafe fn set_editable(&mut self, editable: bool)
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pub unsafe fn set_scrollable(&mut self, scrollable: bool)
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pub unsafe fn set_ticks(&mut self, count: i64)
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pub unsafe fn set_ticks_on_borders(&mut self, ticks_on_border: bool)
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pub unsafe fn to_range(&self) -> Range
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VSlider
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impl Copy for VSlider
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impl Debug for VSlider
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impl Deref for VSlider
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impl DerefMut for VSlider
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impl Free for VSlider
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unsafe fn godot_free(self)
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impl FromVariant for VSlider
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fn from_variant(variant: &Variant) -> Result<VSlider, FromVariantError>
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impl GodotObject for VSlider
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VSlider
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unsafe fn from_return_position_sys(obj: *mut c_void) -> VSlider
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VSlider
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impl QueueFree for VSlider
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for VSlider
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VSlider
impl !Send for VSlider
impl !Sync for VSlider
impl Unpin for VSlider
impl UnwindSafe for VSlider
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,