[][src]Struct gdnative::SpriteBase3D

pub struct SpriteBase3D { /* fields omitted */ }

core class SpriteBase3D inherits GeometryInstance (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

SpriteBase3D inherits methods from:

Methods

impl SpriteBase3D[src]

Constants

impl SpriteBase3D[src]

pub unsafe fn _im_update(&mut self)[src]

pub unsafe fn _queue_update(&mut self)[src]

pub unsafe fn generate_triangle_mesh(&self) -> Option<TriangleMesh>[src]

pub unsafe fn get_alpha_cut_mode(&self) -> SpriteBase3DAlphaCutMode[src]

pub unsafe fn get_axis(&self) -> Vector3Axis[src]

pub unsafe fn get_billboard_mode(&self) -> SpatialMaterialBillboardMode[src]

pub unsafe fn get_draw_flag(&self, flag: i64) -> bool[src]

pub unsafe fn get_item_rect(&self) -> Rect<f32, UnknownUnit>[src]

pub unsafe fn get_modulate(&self) -> Color[src]

pub unsafe fn get_offset(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_opacity(&self) -> f64[src]

pub unsafe fn get_pixel_size(&self) -> f64[src]

pub unsafe fn is_centered(&self) -> bool[src]

pub unsafe fn is_flipped_h(&self) -> bool[src]

pub unsafe fn is_flipped_v(&self) -> bool[src]

pub unsafe fn set_alpha_cut_mode(&mut self, mode: i64)[src]

pub unsafe fn set_axis(&mut self, axis: i64)[src]

pub unsafe fn set_billboard_mode(&mut self, mode: i64)[src]

pub unsafe fn set_centered(&mut self, centered: bool)[src]

pub unsafe fn set_draw_flag(&mut self, flag: i64, enabled: bool)[src]

pub unsafe fn set_flip_h(&mut self, flip_h: bool)[src]

pub unsafe fn set_flip_v(&mut self, flip_v: bool)[src]

pub unsafe fn set_modulate(&mut self, modulate: Color)[src]

pub unsafe fn set_offset(&mut self, offset: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn set_opacity(&mut self, opacity: f64)[src]

pub unsafe fn set_pixel_size(&mut self, pixel_size: f64)[src]

pub unsafe fn to_geometry_instance(&self) -> GeometryInstance[src]

Up-cast.

pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = GeometryInstance>

pub unsafe fn get_cast_shadows_setting(
    &self
) -> GeometryInstanceShadowCastingSetting
[src]

pub unsafe fn get_extra_cull_margin(&self) -> f64[src]

pub unsafe fn get_flag(&self, flag: i64) -> bool[src]

pub unsafe fn get_lod_max_distance(&self) -> f64[src]

pub unsafe fn get_lod_max_hysteresis(&self) -> f64[src]

pub unsafe fn get_lod_min_distance(&self) -> f64[src]

pub unsafe fn get_lod_min_hysteresis(&self) -> f64[src]

pub unsafe fn get_material_override(&self) -> Option<Material>[src]

pub unsafe fn set_cast_shadows_setting(&mut self, shadow_casting_setting: i64)[src]

pub unsafe fn set_custom_aabb(&mut self, aabb: Aabb)[src]

pub unsafe fn set_extra_cull_margin(&mut self, margin: f64)[src]

pub unsafe fn set_flag(&mut self, flag: i64, value: bool)[src]

pub unsafe fn set_lod_max_distance(&mut self, mode: f64)[src]

pub unsafe fn set_lod_max_hysteresis(&mut self, mode: f64)[src]

pub unsafe fn set_lod_min_distance(&mut self, mode: f64)[src]

pub unsafe fn set_lod_min_hysteresis(&mut self, mode: f64)[src]

pub unsafe fn set_material_override(&mut self, material: Option<Material>)[src]

pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for SpriteBase3D[src]

impl Copy for SpriteBase3D[src]

impl Debug for SpriteBase3D[src]

impl Deref for SpriteBase3D[src]

type Target = GeometryInstance

The resulting type after dereferencing.

impl DerefMut for SpriteBase3D[src]

impl FromVariant for SpriteBase3D[src]

impl GodotObject for SpriteBase3D[src]

impl QueueFree for SpriteBase3D[src]

impl ToVariant for SpriteBase3D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.