[][src]Struct gdnative::ScrollContainer

pub struct ScrollContainer { /* fields omitted */ }

core class ScrollContainer inherits Container (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

ScrollContainer is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using ScrollContainer::free.

Class hierarchy

ScrollContainer inherits methods from:

Methods

impl ScrollContainer[src]

pub fn new() -> ScrollContainer[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using ScrollContainer::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _ensure_focused_visible(&mut self, arg0: Option<Control>)[src]

pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)[src]

pub unsafe fn _scroll_moved(&mut self, arg0: f64)[src]

pub unsafe fn _update_scrollbar_position(&mut self)[src]

pub unsafe fn get_deadzone(&self) -> i64[src]

pub unsafe fn get_h_scroll(&self) -> i64[src]

pub unsafe fn get_h_scrollbar(&mut self) -> Option<HScrollBar>[src]

pub unsafe fn get_v_scroll(&self) -> i64[src]

pub unsafe fn get_v_scrollbar(&mut self) -> Option<VScrollBar>[src]

pub unsafe fn is_following_focus(&self) -> bool[src]

pub unsafe fn is_h_scroll_enabled(&self) -> bool[src]

pub unsafe fn is_v_scroll_enabled(&self) -> bool[src]

pub unsafe fn set_deadzone(&mut self, deadzone: i64)[src]

pub unsafe fn set_enable_h_scroll(&mut self, enable: bool)[src]

pub unsafe fn set_enable_v_scroll(&mut self, enable: bool)[src]

pub unsafe fn set_follow_focus(&mut self, enabled: bool)[src]

pub unsafe fn set_h_scroll(&mut self, value: i64)[src]

pub unsafe fn set_v_scroll(&mut self, value: i64)[src]

pub unsafe fn to_container(&self) -> Container[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Container>

pub unsafe fn _child_minsize_changed(&mut self)[src]

pub unsafe fn _sort_children(&mut self)[src]

pub unsafe fn fit_child_in_rect(
    &mut self,
    child: Option<Control>,
    rect: Rect<f32, UnknownUnit>
)
[src]

pub unsafe fn queue_sort(&mut self)[src]

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for ScrollContainer[src]

impl Copy for ScrollContainer[src]

impl Debug for ScrollContainer[src]

impl Deref for ScrollContainer[src]

type Target = Container

The resulting type after dereferencing.

impl DerefMut for ScrollContainer[src]

impl Free for ScrollContainer[src]

impl FromVariant for ScrollContainer[src]

impl GodotObject for ScrollContainer[src]

impl Instanciable for ScrollContainer[src]

impl QueueFree for ScrollContainer[src]

impl ToVariant for ScrollContainer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.