[−][src]Struct gdnative::MeshInstance
core class MeshInstance
inherits GeometryInstance
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
MeshInstance
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using MeshInstance::free
.
Class hierarchy
MeshInstance inherits methods from:
Methods
impl MeshInstance
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pub fn new() -> MeshInstance
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using MeshInstance::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn _mesh_changed(&mut self)
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pub unsafe fn create_convex_collision(&mut self)
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pub unsafe fn create_debug_tangents(&mut self)
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pub unsafe fn create_trimesh_collision(&mut self)
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pub unsafe fn get_mesh(&self) -> Option<Mesh>
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pub unsafe fn get_skeleton_path(&mut self) -> NodePath
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pub unsafe fn get_skin(&self) -> Option<Skin>
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pub unsafe fn get_surface_material(&self, surface: i64) -> Option<Material>
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pub unsafe fn get_surface_material_count(&self) -> i64
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pub unsafe fn set_mesh(&mut self, mesh: Option<Mesh>)
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pub unsafe fn set_skeleton_path(&mut self, skeleton_path: NodePath)
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pub unsafe fn set_skin(&mut self, skin: Option<Skin>)
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pub unsafe fn set_surface_material(
&mut self,
surface: i64,
material: Option<Material>
)
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&mut self,
surface: i64,
material: Option<Material>
)
pub unsafe fn to_geometry_instance(&self) -> GeometryInstance
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Up-cast.
pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = GeometryInstance>
pub const FLAG_MAX: i64
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pub const FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: i64
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pub const SHADOW_CASTING_SETTING_OFF: i64
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pub const SHADOW_CASTING_SETTING_ON: i64
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pub const FLAG_USE_BAKED_LIGHT: i64
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pub const SHADOW_CASTING_SETTING_SHADOWS_ONLY: i64
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pub const SHADOW_CASTING_SETTING_DOUBLE_SIDED: i64
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pub unsafe fn get_cast_shadows_setting(
&self
) -> GeometryInstanceShadowCastingSetting
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&self
) -> GeometryInstanceShadowCastingSetting
pub unsafe fn get_extra_cull_margin(&self) -> f64
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pub unsafe fn get_flag(&self, flag: i64) -> bool
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pub unsafe fn get_lod_max_distance(&self) -> f64
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pub unsafe fn get_lod_max_hysteresis(&self) -> f64
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pub unsafe fn get_lod_min_distance(&self) -> f64
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pub unsafe fn get_lod_min_hysteresis(&self) -> f64
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pub unsafe fn get_material_override(&self) -> Option<Material>
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pub unsafe fn set_cast_shadows_setting(&mut self, shadow_casting_setting: i64)
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pub unsafe fn set_custom_aabb(&mut self, aabb: Aabb)
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pub unsafe fn set_extra_cull_margin(&mut self, margin: f64)
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pub unsafe fn set_flag(&mut self, flag: i64, value: bool)
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pub unsafe fn set_lod_max_distance(&mut self, mode: f64)
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pub unsafe fn set_lod_max_hysteresis(&mut self, mode: f64)
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pub unsafe fn set_lod_min_distance(&mut self, mode: f64)
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pub unsafe fn set_lod_min_hysteresis(&mut self, mode: f64)
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pub unsafe fn set_material_override(&mut self, material: Option<Material>)
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pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for MeshInstance
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fn clone(&self) -> MeshInstance
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for MeshInstance
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impl Debug for MeshInstance
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impl Deref for MeshInstance
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type Target = GeometryInstance
The resulting type after dereferencing.
fn deref(&self) -> &GeometryInstance
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impl DerefMut for MeshInstance
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fn deref_mut(&mut self) -> &mut GeometryInstance
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impl Free for MeshInstance
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unsafe fn godot_free(self)
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impl FromVariant for MeshInstance
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fn from_variant(variant: &Variant) -> Result<MeshInstance, FromVariantError>
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impl GodotObject for MeshInstance
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> MeshInstance
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unsafe fn from_return_position_sys(obj: *mut c_void) -> MeshInstance
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for MeshInstance
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fn construct() -> MeshInstance
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impl QueueFree for MeshInstance
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for MeshInstance
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for MeshInstance
impl !Send for MeshInstance
impl !Sync for MeshInstance
impl Unpin for MeshInstance
impl UnwindSafe for MeshInstance
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,