[−][src]Struct gdnative::DampedSpringJoint2D
core class DampedSpringJoint2D
inherits Joint2D
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
DampedSpringJoint2D
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using DampedSpringJoint2D::free
.
Class hierarchy
DampedSpringJoint2D inherits methods from:
Methods
impl DampedSpringJoint2D
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pub fn new() -> DampedSpringJoint2D
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using DampedSpringJoint2D::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn get_damping(&self) -> f64
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pub unsafe fn get_length(&self) -> f64
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pub unsafe fn get_rest_length(&self) -> f64
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pub unsafe fn get_stiffness(&self) -> f64
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pub unsafe fn set_damping(&mut self, damping: f64)
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pub unsafe fn set_length(&mut self, length: f64)
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pub unsafe fn set_rest_length(&mut self, rest_length: f64)
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pub unsafe fn set_stiffness(&mut self, stiffness: f64)
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pub unsafe fn to_joint_2d(&self) -> Joint2D
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Up-cast.
pub unsafe fn to_node_2d(&self) -> Node2D
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Joint2D>
pub unsafe fn get_bias(&self) -> f64
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pub unsafe fn get_exclude_nodes_from_collision(&self) -> bool
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pub unsafe fn get_node_a(&self) -> NodePath
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pub unsafe fn get_node_b(&self) -> NodePath
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pub unsafe fn set_bias(&mut self, bias: f64)
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pub unsafe fn set_exclude_nodes_from_collision(&mut self, enable: bool)
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pub unsafe fn set_node_a(&mut self, node: NodePath)
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pub unsafe fn set_node_b(&mut self, node: NodePath)
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pub unsafe fn to_node_2d(&self) -> Node2D
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for DampedSpringJoint2D
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fn clone(&self) -> DampedSpringJoint2D
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for DampedSpringJoint2D
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impl Debug for DampedSpringJoint2D
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impl Deref for DampedSpringJoint2D
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impl DerefMut for DampedSpringJoint2D
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impl Free for DampedSpringJoint2D
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unsafe fn godot_free(self)
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impl FromVariant for DampedSpringJoint2D
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fn from_variant(
variant: &Variant
) -> Result<DampedSpringJoint2D, FromVariantError>
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variant: &Variant
) -> Result<DampedSpringJoint2D, FromVariantError>
impl GodotObject for DampedSpringJoint2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> DampedSpringJoint2D
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unsafe fn from_return_position_sys(obj: *mut c_void) -> DampedSpringJoint2D
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for DampedSpringJoint2D
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fn construct() -> DampedSpringJoint2D
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impl QueueFree for DampedSpringJoint2D
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for DampedSpringJoint2D
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for DampedSpringJoint2D
impl !Send for DampedSpringJoint2D
impl !Sync for DampedSpringJoint2D
impl Unpin for DampedSpringJoint2D
impl UnwindSafe for DampedSpringJoint2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,