[−][src]Struct gdnative::CSGPolygon
core class CSGPolygon
inherits CSGPrimitive
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
CSGPolygon
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using CSGPolygon::free
.
Class hierarchy
CSGPolygon inherits methods from:
Methods
impl CSGPolygon
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Constants
pub const PATH_ROTATION_PATH: i64
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pub const MODE_SPIN: i64
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pub const PATH_ROTATION_POLYGON: i64
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pub const PATH_ROTATION_PATH_FOLLOW: i64
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pub const MODE_PATH: i64
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pub const MODE_DEPTH: i64
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impl CSGPolygon
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pub fn new() -> CSGPolygon
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using CSGPolygon::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn _has_editable_3d_polygon_no_depth(&self) -> bool
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pub unsafe fn _is_editable_3d_polygon(&self) -> bool
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pub unsafe fn _path_changed(&mut self)
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pub unsafe fn _path_exited(&mut self)
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pub unsafe fn get_depth(&self) -> f64
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pub unsafe fn get_material(&self) -> Option<Material>
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pub unsafe fn get_mode(&self) -> CSGPolygonMode
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pub unsafe fn get_path_interval(&self) -> f64
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pub unsafe fn get_path_node(&self) -> NodePath
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pub unsafe fn get_path_rotation(&self) -> CSGPolygonPathRotation
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pub unsafe fn get_polygon(&self) -> Vector2Array
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pub unsafe fn get_smooth_faces(&self) -> bool
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pub unsafe fn get_spin_degrees(&self) -> f64
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pub unsafe fn get_spin_sides(&self) -> i64
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pub unsafe fn is_path_continuous_u(&self) -> bool
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pub unsafe fn is_path_joined(&self) -> bool
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pub unsafe fn is_path_local(&self) -> bool
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pub unsafe fn set_depth(&mut self, depth: f64)
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pub unsafe fn set_material(&mut self, material: Option<Material>)
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pub unsafe fn set_mode(&mut self, mode: i64)
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pub unsafe fn set_path_continuous_u(&mut self, enable: bool)
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pub unsafe fn set_path_interval(&mut self, distance: f64)
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pub unsafe fn set_path_joined(&mut self, enable: bool)
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pub unsafe fn set_path_local(&mut self, enable: bool)
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pub unsafe fn set_path_node(&mut self, path: NodePath)
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pub unsafe fn set_path_rotation(&mut self, mode: i64)
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pub unsafe fn set_polygon(&mut self, polygon: Vector2Array)
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pub unsafe fn set_smooth_faces(&mut self, smooth_faces: bool)
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pub unsafe fn set_spin_degrees(&mut self, degrees: f64)
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pub unsafe fn set_spin_sides(&mut self, spin_sides: i64)
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pub unsafe fn to_csg_primitive(&self) -> CSGPrimitive
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Up-cast.
pub unsafe fn to_csg_shape(&self) -> CSGShape
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Up-cast.
pub unsafe fn to_geometry_instance(&self) -> GeometryInstance
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Up-cast.
pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = CSGPrimitive>
pub unsafe fn is_inverting_faces(&mut self) -> bool
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pub unsafe fn set_invert_faces(&mut self, invert_faces: bool)
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pub unsafe fn to_csg_shape(&self) -> CSGShape
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Up-cast.
pub unsafe fn to_geometry_instance(&self) -> GeometryInstance
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Up-cast.
pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for CSGPolygon
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fn clone(&self) -> CSGPolygon
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fn clone_from(&mut self, source: &Self)
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impl Copy for CSGPolygon
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impl Debug for CSGPolygon
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impl Deref for CSGPolygon
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type Target = CSGPrimitive
The resulting type after dereferencing.
fn deref(&self) -> &CSGPrimitive
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impl DerefMut for CSGPolygon
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fn deref_mut(&mut self) -> &mut CSGPrimitive
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impl Free for CSGPolygon
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unsafe fn godot_free(self)
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impl FromVariant for CSGPolygon
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fn from_variant(variant: &Variant) -> Result<CSGPolygon, FromVariantError>
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impl GodotObject for CSGPolygon
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> CSGPolygon
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unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGPolygon
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for CSGPolygon
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fn construct() -> CSGPolygon
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impl QueueFree for CSGPolygon
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for CSGPolygon
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for CSGPolygon
impl !Send for CSGPolygon
impl !Sync for CSGPolygon
impl Unpin for CSGPolygon
impl UnwindSafe for CSGPolygon
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,