[]Struct gdnative::sys::godot_pluginscript_instance_desc

#[repr(C)]
pub struct godot_pluginscript_instance_desc { pub init: Option<unsafe extern "C" fn(*mut c_void, *mut c_void) -> *mut c_void>, pub finish: Option<unsafe extern "C" fn(*mut c_void)>, pub set_prop: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_variant) -> bool>, pub get_prop: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *mut godot_variant) -> bool>, pub call_method: Option<unsafe extern "C" fn(*mut c_void, *const godot_string_name, *mut *const godot_variant, i32, *mut godot_variant_call_error) -> godot_variant>, pub notification: Option<unsafe extern "C" fn(*mut c_void, i32)>, pub get_rpc_mode: Option<unsafe extern "C" fn(*mut c_void, *const godot_string) -> u32>, pub get_rset_mode: Option<unsafe extern "C" fn(*mut c_void, *const godot_string) -> u32>, pub refcount_incremented: Option<unsafe extern "C" fn(*mut c_void)>, pub refcount_decremented: Option<unsafe extern "C" fn(*mut c_void) -> bool>, }

Fields

init: Option<unsafe extern "C" fn(*mut c_void, *mut c_void) -> *mut c_void>finish: Option<unsafe extern "C" fn(*mut c_void)>set_prop: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *const godot_variant) -> bool>get_prop: Option<unsafe extern "C" fn(*mut c_void, *const godot_string, *mut godot_variant) -> bool>call_method: Option<unsafe extern "C" fn(*mut c_void, *const godot_string_name, *mut *const godot_variant, i32, *mut godot_variant_call_error) -> godot_variant>notification: Option<unsafe extern "C" fn(*mut c_void, i32)>get_rpc_mode: Option<unsafe extern "C" fn(*mut c_void, *const godot_string) -> u32>get_rset_mode: Option<unsafe extern "C" fn(*mut c_void, *const godot_string) -> u32>refcount_incremented: Option<unsafe extern "C" fn(*mut c_void)>refcount_decremented: Option<unsafe extern "C" fn(*mut c_void) -> bool>

Trait Implementations

impl Copy for godot_pluginscript_instance_desc

impl Debug for godot_pluginscript_instance_desc

impl Clone for godot_pluginscript_instance_desc

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Default for godot_pluginscript_instance_desc

Auto Trait Implementations

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]