[−][src]Struct gdnative::Physics2DDirectBodyState
core class Physics2DDirectBodyState
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Feature flag
This type is behind the gdnative crate's physics
feature flag.
Class hierarchy
Physics2DDirectBodyState inherits methods from:
Methods
impl Physics2DDirectBodyState
[src]
impl Physics2DDirectBodyState
pub unsafe fn get_total_gravity(&self) -> TypedVector2D<f32, UnknownUnit> | [src] |
pub unsafe fn get_total_linear_damp(&self) -> f64 | [src] |
pub unsafe fn get_total_angular_damp(&self) -> f64 | [src] |
pub unsafe fn get_inverse_mass(&self) -> f64 | [src] |
pub unsafe fn get_inverse_inertia(&self) -> f64 | [src] |
pub unsafe fn set_linear_velocity( | [src] |
pub unsafe fn get_linear_velocity(&self) -> TypedVector2D<f32, UnknownUnit> | [src] |
pub unsafe fn set_angular_velocity(&mut self, velocity: f64) | [src] |
pub unsafe fn get_angular_velocity(&self) -> f64 | [src] |
pub unsafe fn set_transform( | [src] |
pub unsafe fn get_transform( | [src] |
pub unsafe fn add_central_force( | [src] |
pub unsafe fn add_force( | [src] |
pub unsafe fn add_torque(&mut self, torque: f64) | [src] |
pub unsafe fn apply_central_impulse( | [src] |
pub unsafe fn apply_torque_impulse(&mut self, impulse: f64) | [src] |
pub unsafe fn apply_impulse( | [src] |
pub unsafe fn set_sleep_state(&mut self, enabled: bool) | [src] |
pub unsafe fn is_sleeping(&self) -> bool | [src] |
pub unsafe fn get_contact_count(&self) -> i64 | [src] |
pub unsafe fn get_contact_local_position( | [src] |
pub unsafe fn get_contact_local_normal( | [src] |
pub unsafe fn get_contact_local_shape(&self, contact_idx: i64) -> i64 | [src] |
pub unsafe fn get_contact_collider(&self, contact_idx: i64) -> Rid | [src] |
pub unsafe fn get_contact_collider_position( | [src] |
pub unsafe fn get_contact_collider_id(&self, contact_idx: i64) -> i64 | [src] |
pub unsafe fn get_contact_collider_object( | [src] |
pub unsafe fn get_contact_collider_shape(&self, contact_idx: i64) -> i64 | [src] |
pub unsafe fn get_contact_collider_shape_metadata( | [src] |
pub unsafe fn get_contact_collider_velocity_at_position( | [src] |
pub unsafe fn get_step(&self) -> f64 | [src] |
pub unsafe fn integrate_forces(&mut self) | [src] |
pub unsafe fn get_space_state(&mut self) -> Option<Physics2DDirectSpaceState> | [src] |
pub unsafe fn _notification(&mut self, what: i64) | [src] |
Inherited from Object.
pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool | [src] |
Inherited from Object.
pub unsafe fn _get(&mut self, property: GodotString) -> Variant | [src] |
Inherited from Object.
pub unsafe fn _get_property_list(&mut self) -> VariantArray | [src] |
Inherited from Object.
pub unsafe fn _init(&mut self) | [src] |
Inherited from Object.
pub unsafe fn get_class(&self) -> GodotString | [src] |
Inherited from Object.
pub unsafe fn is_class(&self, _type: GodotString) -> bool | [src] |
Inherited from Object.
pub unsafe fn set(&mut self, property: GodotString, value: Variant) | [src] |
Inherited from Object.
pub unsafe fn get(&self, property: GodotString) -> Variant | [src] |
Inherited from Object.
pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant) | [src] |
Inherited from Object.
pub unsafe fn get_indexed(&self, property: NodePath) -> Variant | [src] |
Inherited from Object.
pub unsafe fn get_property_list(&self) -> VariantArray | [src] |
Inherited from Object.
pub unsafe fn get_method_list(&self) -> VariantArray | [src] |
Inherited from Object.
pub unsafe fn notification(&mut self, what: i64, reversed: bool) | [src] |
Inherited from Object.
pub unsafe fn get_instance_id(&self) -> i64 | [src] |
Inherited from Object.
pub unsafe fn set_script(&mut self, script: Option<Reference>) | [src] |
Inherited from Object.
pub unsafe fn get_script(&self) -> Option<Reference> | [src] |
Inherited from Object.
pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant) | [src] |
Inherited from Object.
pub unsafe fn get_meta(&self, name: GodotString) -> Variant | [src] |
Inherited from Object.
pub unsafe fn has_meta(&self, name: GodotString) -> bool | [src] |
Inherited from Object.
pub unsafe fn get_meta_list(&self) -> StringArray | [src] |
Inherited from Object.
pub unsafe fn add_user_signal( | [src] |
Inherited from Object.
pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool | [src] |
Inherited from Object.
pub unsafe fn emit_signal( | [src] |
Inherited from Object.
pub unsafe fn call( | [src] |
Inherited from Object.
pub unsafe fn call_deferred( | [src] |
Inherited from Object.
pub unsafe fn callv( | [src] |
Inherited from Object.
pub unsafe fn has_method(&self, method: GodotString) -> bool | [src] |
Inherited from Object.
pub unsafe fn get_signal_list(&self) -> VariantArray | [src] |
Inherited from Object.
pub unsafe fn get_signal_connection_list( | [src] |
Inherited from Object.
pub unsafe fn get_incoming_connections(&self) -> VariantArray | [src] |
Inherited from Object.
pub unsafe fn connect( | [src] |
Inherited from Object.
pub unsafe fn disconnect( | [src] |
Inherited from Object.
pub unsafe fn is_connected( | [src] |
Inherited from Object.
pub unsafe fn set_block_signals(&mut self, enable: bool) | [src] |
Inherited from Object.
pub unsafe fn is_blocking_signals(&self) -> bool | [src] |
Inherited from Object.
pub unsafe fn property_list_changed_notify(&mut self) | [src] |
Inherited from Object.
pub unsafe fn set_message_translation(&mut self, enable: bool) | [src] |
Inherited from Object.
pub unsafe fn can_translate_messages(&self) -> bool | [src] |
Inherited from Object.
pub unsafe fn tr(&self, message: GodotString) -> GodotString | [src] |
Inherited from Object.
pub unsafe fn is_queued_for_deletion(&self) -> bool | [src] |
Inherited from Object.
pub unsafe fn to_object(&self) -> Object | [src] |
Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where | [src] |
Generic dynamic cast.
Trait Implementations
impl Copy for Physics2DDirectBodyState
[src]
impl Copy for Physics2DDirectBodyState
impl GodotObject for Physics2DDirectBodyState
[src]
impl GodotObject for Physics2DDirectBodyState
fn class_name() -> &'static str | [src] |
unsafe fn from_sys(obj: *mut c_void) -> Physics2DDirectBodyState | [src] |
unsafe fn to_sys(&self) -> *mut c_void | [src] |
impl Debug for Physics2DDirectBodyState
[src]
impl Debug for Physics2DDirectBodyState
impl Clone for Physics2DDirectBodyState
[src]
impl Clone for Physics2DDirectBodyState
fn clone(&self) -> Physics2DDirectBodyState | [src] |
fn clone_from(&mut self, source: &Self) | 1.0.0 [src] |
Performs copy-assignment from source
. Read more
impl ToVariant for Physics2DDirectBodyState
[src]
impl ToVariant for Physics2DDirectBodyState
fn to_variant(&self) -> Variant | [src] |
fn from_variant(variant: &Variant) -> Option<Physics2DDirectBodyState> | [src] |
Auto Trait Implementations
impl !Send for Physics2DDirectBodyState
impl !Send for Physics2DDirectBodyState
impl !Sync for Physics2DDirectBodyState
impl !Sync for Physics2DDirectBodyState
Blanket Implementations
impl<T> From for T
[src]
impl<T> From for T
impl<T, U> Into for T where
U: From<T>,
[src]
impl<T, U> Into for T where
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
impl<T> ToOwned for T where
T: Clone,
impl<T, U> TryFrom for T where
T: From<U>,
[src]
impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error> | [src] |
impl<T> Borrow for T where
T: ?Sized,
[src]
impl<T> Borrow for T where
T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
[src]
impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T | [src] |
impl<T, U> TryInto for T where
U: TryFrom<T>,
[src]
impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error> | [src] |
impl<T> Any for T where
T: 'static + ?Sized,
[src]
impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId | [src] |