Struct gdnative::StaticBody2D [−][src]
pub struct StaticBody2D { /* fields omitted */ }
core class StaticBody2D : PhysicsBody2D
(manually managed)
Base class
StaticBody2D inherits PhysicsBody2D and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using StaticBody2D::free
.
Methods
impl StaticBody2D
[src]
impl StaticBody2D
pub fn as_physics_body_2d(&self) -> PhysicsBody2D
[src]
pub fn as_physics_body_2d(&self) -> PhysicsBody2D
Up-cast.
pub fn new() -> Self
[src]
pub fn new() -> Self
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using StaticBody2D::free
.
pub unsafe fn free(self)
[src]
pub unsafe fn free(self)
Manually deallocate the object.
pub fn set_constant_linear_velocity(&mut self, vel: Vector2)
[src]
pub fn set_constant_linear_velocity(&mut self, vel: Vector2)
pub fn set_constant_angular_velocity(&mut self, vel: f64)
[src]
pub fn set_constant_angular_velocity(&mut self, vel: f64)
pub fn get_constant_linear_velocity(&self) -> Vector2
[src]
pub fn get_constant_linear_velocity(&self) -> Vector2
pub fn get_constant_angular_velocity(&self) -> f64
[src]
pub fn get_constant_angular_velocity(&self) -> f64
pub fn set_friction(&mut self, friction: f64)
[src]
pub fn set_friction(&mut self, friction: f64)
pub fn get_friction(&self) -> f64
[src]
pub fn get_friction(&self) -> f64
pub fn set_bounce(&mut self, bounce: f64)
[src]
pub fn set_bounce(&mut self, bounce: f64)
pub fn get_bounce(&self) -> f64
[src]
pub fn get_bounce(&self) -> f64
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = PhysicsBody2D>
pub fn as_collision_object_2d(&self) -> CollisionObject2D
[src]
pub fn as_collision_object_2d(&self) -> CollisionObject2D
Up-cast.
pub fn set_collision_layer(&mut self, layer: i64)
[src]
pub fn set_collision_layer(&mut self, layer: i64)
pub fn get_collision_layer(&self) -> i64
[src]
pub fn get_collision_layer(&self) -> i64
pub fn set_collision_mask(&mut self, mask: i64)
[src]
pub fn set_collision_mask(&mut self, mask: i64)
pub fn get_collision_mask(&self) -> i64
[src]
pub fn get_collision_mask(&self) -> i64
pub fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
[src]
pub fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
pub fn get_collision_mask_bit(&self, bit: i64) -> bool
[src]
pub fn get_collision_mask_bit(&self, bit: i64) -> bool
pub fn set_collision_layer_bit(&mut self, bit: i64, value: bool)
[src]
pub fn set_collision_layer_bit(&mut self, bit: i64, value: bool)
pub fn get_collision_layer_bit(&self, bit: i64) -> bool
[src]
pub fn get_collision_layer_bit(&self, bit: i64) -> bool
pub fn _set_layers(&mut self, mask: i64)
[src]
pub fn _set_layers(&mut self, mask: i64)
pub fn _get_layers(&self) -> i64
[src]
pub fn _get_layers(&self) -> i64
pub fn add_collision_exception_with(&mut self, body: Option<Object>)
[src]
pub fn add_collision_exception_with(&mut self, body: Option<Object>)
pub fn remove_collision_exception_with(&mut self, body: Option<Object>)
[src]
pub fn remove_collision_exception_with(&mut self, body: Option<Object>)
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for StaticBody2D
[src]
impl GodotObject for StaticBody2D
fn class_name() -> &'static str
[src]
fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
[src]
unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for StaticBody2D
[src]
impl Deref for StaticBody2D
type Target = PhysicsBody2D
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
[src]
fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for StaticBody2D
[src]
impl DerefMut for StaticBody2D
Auto Trait Implementations
impl !Send for StaticBody2D
impl !Send for StaticBody2D
impl !Sync for StaticBody2D
impl !Sync for StaticBody2D