Struct gdnative::Font [−][src]
pub struct Font { /* fields omitted */ }
core class Font : Resource
(reference counted)
Base class
Font inherits Resource and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl Font
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impl Font
pub fn as_resource(&self) -> Resource
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pub fn as_resource(&self) -> Resource
Up-cast.
pub fn draw(
&self,
canvas_item: Rid,
position: Vector2,
string: GodotString,
modulate: Color,
clip_w: i64
)
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pub fn draw(
&self,
canvas_item: Rid,
position: Vector2,
string: GodotString,
modulate: Color,
clip_w: i64
)
pub fn get_ascent(&self) -> f64
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pub fn get_ascent(&self) -> f64
pub fn get_descent(&self) -> f64
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pub fn get_descent(&self) -> f64
pub fn get_height(&self) -> f64
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pub fn get_height(&self) -> f64
pub fn is_distance_field_hint(&self) -> bool
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pub fn is_distance_field_hint(&self) -> bool
pub fn get_string_size(&self, string: GodotString) -> Vector2
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pub fn get_string_size(&self, string: GodotString) -> Vector2
pub fn draw_char(
&self,
canvas_item: Rid,
position: Vector2,
char: i64,
next: i64,
modulate: Color
) -> f64
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pub fn draw_char(
&self,
canvas_item: Rid,
position: Vector2,
char: i64,
next: i64,
modulate: Color
) -> f64
pub fn update_changes(&mut self)
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pub fn update_changes(&mut self)
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Resource>
pub fn as_reference(&self) -> Reference
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pub fn as_reference(&self) -> Reference
Up-cast.
pub fn new_ref(&self) -> Self
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pub fn new_ref(&self) -> Self
Creates a new reference to the same object.
pub fn _setup_local_to_scene(&mut self)
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pub fn _setup_local_to_scene(&mut self)
pub fn set_path(&mut self, path: GodotString)
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pub fn set_path(&mut self, path: GodotString)
pub fn take_over_path(&mut self, path: GodotString)
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pub fn take_over_path(&mut self, path: GodotString)
pub fn get_path(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
pub fn set_name(&mut self, name: GodotString)
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pub fn set_name(&mut self, name: GodotString)
pub fn get_name(&self) -> GodotString
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pub fn get_name(&self) -> GodotString
pub fn get_rid(&self) -> Rid
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pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
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pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_local_scene(&self) -> Option<Node>
pub fn setup_local_to_scene(&mut self)
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pub fn setup_local_to_scene(&mut self)
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for Font
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impl GodotObject for Font
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for Font
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impl Deref for Font
type Target = Resource
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for Font
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impl DerefMut for Font