Struct gdnative::AnimatedSprite [−][src]
pub struct AnimatedSprite { /* fields omitted */ }
core class AnimatedSprite : Node2D
(manually managed)
Base class
AnimatedSprite inherits Node2D and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using AnimatedSprite::free
.
Methods
impl AnimatedSprite
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impl AnimatedSprite
pub fn as_node_2d(&self) -> Node2D
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pub fn as_node_2d(&self) -> Node2D
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using AnimatedSprite::free
.
pub unsafe fn free(self)
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pub unsafe fn free(self)
Manually deallocate the object.
pub fn set_sprite_frames(&mut self, sprite_frames: Option<SpriteFrames>)
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pub fn set_sprite_frames(&mut self, sprite_frames: Option<SpriteFrames>)
pub fn get_sprite_frames(&self) -> Option<SpriteFrames>
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pub fn get_sprite_frames(&self) -> Option<SpriteFrames>
pub fn set_animation(&mut self, animation: GodotString)
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pub fn set_animation(&mut self, animation: GodotString)
pub fn get_animation(&self) -> GodotString
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pub fn get_animation(&self) -> GodotString
pub fn _set_playing(&mut self, playing: bool)
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pub fn _set_playing(&mut self, playing: bool)
pub fn _is_playing(&self) -> bool
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pub fn _is_playing(&self) -> bool
pub fn play(&mut self, anim: GodotString)
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pub fn play(&mut self, anim: GodotString)
pub fn stop(&mut self)
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pub fn stop(&mut self)
pub fn is_playing(&self) -> bool
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pub fn is_playing(&self) -> bool
pub fn set_centered(&mut self, centered: bool)
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pub fn set_centered(&mut self, centered: bool)
pub fn is_centered(&self) -> bool
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pub fn is_centered(&self) -> bool
pub fn set_offset(&mut self, offset: Vector2)
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pub fn set_offset(&mut self, offset: Vector2)
pub fn get_offset(&self) -> Vector2
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pub fn get_offset(&self) -> Vector2
pub fn set_flip_h(&mut self, flip_h: bool)
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pub fn set_flip_h(&mut self, flip_h: bool)
pub fn is_flipped_h(&self) -> bool
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pub fn is_flipped_h(&self) -> bool
pub fn set_flip_v(&mut self, flip_v: bool)
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pub fn set_flip_v(&mut self, flip_v: bool)
pub fn is_flipped_v(&self) -> bool
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pub fn is_flipped_v(&self) -> bool
pub fn set_frame(&mut self, frame: i64)
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pub fn set_frame(&mut self, frame: i64)
pub fn get_frame(&self) -> i64
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pub fn get_frame(&self) -> i64
pub fn _res_changed(&mut self)
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pub fn _res_changed(&mut self)
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Node2D>
pub fn as_canvas_item(&self) -> CanvasItem
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pub fn as_canvas_item(&self) -> CanvasItem
Up-cast.
pub fn set_position(&mut self, position: Vector2)
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pub fn set_position(&mut self, position: Vector2)
pub fn set_rotation(&mut self, radians: f64)
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pub fn set_rotation(&mut self, radians: f64)
pub fn set_rotation_degrees(&mut self, degrees: f64)
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pub fn set_rotation_degrees(&mut self, degrees: f64)
pub fn set_scale(&mut self, scale: Vector2)
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pub fn set_scale(&mut self, scale: Vector2)
pub fn get_position(&self) -> Vector2
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pub fn get_position(&self) -> Vector2
pub fn get_rotation(&self) -> f64
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pub fn get_rotation(&self) -> f64
pub fn get_rotation_degrees(&self) -> f64
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pub fn get_rotation_degrees(&self) -> f64
pub fn get_scale(&self) -> Vector2
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pub fn get_scale(&self) -> Vector2
pub fn rotate(&mut self, radians: f64)
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pub fn rotate(&mut self, radians: f64)
pub fn move_local_x(&mut self, delta: f64, scaled: bool)
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pub fn move_local_x(&mut self, delta: f64, scaled: bool)
pub fn move_local_y(&mut self, delta: f64, scaled: bool)
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pub fn move_local_y(&mut self, delta: f64, scaled: bool)
pub fn translate(&mut self, offset: Vector2)
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pub fn translate(&mut self, offset: Vector2)
pub fn global_translate(&mut self, offset: Vector2)
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pub fn global_translate(&mut self, offset: Vector2)
pub fn apply_scale(&mut self, ratio: Vector2)
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pub fn apply_scale(&mut self, ratio: Vector2)
pub fn set_global_position(&mut self, position: Vector2)
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pub fn set_global_position(&mut self, position: Vector2)
pub fn get_global_position(&self) -> Vector2
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pub fn get_global_position(&self) -> Vector2
pub fn set_global_rotation(&mut self, radians: f64)
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pub fn set_global_rotation(&mut self, radians: f64)
pub fn get_global_rotation(&self) -> f64
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pub fn get_global_rotation(&self) -> f64
pub fn set_global_rotation_degrees(&mut self, degrees: f64)
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pub fn set_global_rotation_degrees(&mut self, degrees: f64)
pub fn get_global_rotation_degrees(&self) -> f64
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pub fn get_global_rotation_degrees(&self) -> f64
pub fn set_global_scale(&mut self, scale: Vector2)
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pub fn set_global_scale(&mut self, scale: Vector2)
pub fn get_global_scale(&self) -> Vector2
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pub fn get_global_scale(&self) -> Vector2
pub fn set_transform(&mut self, xform: Transform2D)
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pub fn set_transform(&mut self, xform: Transform2D)
pub fn set_global_transform(&mut self, xform: Transform2D)
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pub fn set_global_transform(&mut self, xform: Transform2D)
pub fn look_at(&mut self, point: Vector2)
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pub fn look_at(&mut self, point: Vector2)
pub fn get_angle_to(&self, point: Vector2) -> f64
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pub fn get_angle_to(&self, point: Vector2) -> f64
pub fn to_local(&self, global_point: Vector2) -> Vector2
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pub fn to_local(&self, global_point: Vector2) -> Vector2
pub fn to_global(&self, local_point: Vector2) -> Vector2
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pub fn to_global(&self, local_point: Vector2) -> Vector2
pub fn set_z_index(&mut self, z_index: i64)
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pub fn set_z_index(&mut self, z_index: i64)
pub fn get_z_index(&self) -> i64
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pub fn get_z_index(&self) -> i64
pub fn set_z_as_relative(&mut self, enable: bool)
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pub fn set_z_as_relative(&mut self, enable: bool)
pub fn is_z_relative(&self) -> bool
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pub fn is_z_relative(&self) -> bool
pub fn get_relative_transform_to_parent(
&self,
parent: Option<Object>
) -> Transform2D
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pub fn get_relative_transform_to_parent(
&self,
parent: Option<Object>
) -> Transform2D
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for AnimatedSprite
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impl GodotObject for AnimatedSprite
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for AnimatedSprite
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impl Deref for AnimatedSprite
type Target = Node2D
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for AnimatedSprite
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impl DerefMut for AnimatedSprite
Auto Trait Implementations
impl !Send for AnimatedSprite
impl !Send for AnimatedSprite
impl !Sync for AnimatedSprite
impl !Sync for AnimatedSprite