Struct gdnative::VehicleWheel
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pub struct VehicleWheel { /* fields omitted */ }
core class VehicleWheel : Spatial
(manually managed)
Base class
VehicleWheel inherits Spatial and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using VehicleWheel::free
.
Methods
impl VehicleWheel
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pub fn as_spatial(&self) -> Spatial
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using VehicleWheel::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn set_radius(&mut self, length: f64)
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pub fn get_radius(&self) -> f64
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pub fn set_suspension_rest_length(&mut self, length: f64)
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pub fn get_suspension_rest_length(&self) -> f64
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pub fn set_suspension_travel(&mut self, length: f64)
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pub fn get_suspension_travel(&self) -> f64
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pub fn set_suspension_stiffness(&mut self, length: f64)
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pub fn get_suspension_stiffness(&self) -> f64
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pub fn set_suspension_max_force(&mut self, length: f64)
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pub fn get_suspension_max_force(&self) -> f64
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pub fn set_damping_compression(&mut self, length: f64)
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pub fn get_damping_compression(&self) -> f64
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pub fn set_damping_relaxation(&mut self, length: f64)
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pub fn get_damping_relaxation(&self) -> f64
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pub fn set_use_as_traction(&mut self, enable: bool)
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pub fn is_used_as_traction(&self) -> bool
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pub fn set_use_as_steering(&mut self, enable: bool)
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pub fn is_used_as_steering(&self) -> bool
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pub fn set_friction_slip(&mut self, length: f64)
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pub fn get_friction_slip(&self) -> f64
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pub fn is_in_contact(&self) -> bool
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pub fn set_roll_influence(&mut self, roll_influence: f64)
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pub fn get_roll_influence(&self) -> f64
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pub fn get_skidinfo(&self) -> f64
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Spatial>
pub fn as_node(&self) -> Node
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Up-cast.
pub fn set_transform(&mut self, local: Transform)
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pub fn get_transform(&self) -> Transform
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pub fn set_translation(&mut self, translation: Vector3)
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pub fn get_translation(&self) -> Vector3
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pub fn set_rotation(&mut self, euler: Vector3)
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pub fn get_rotation(&self) -> Vector3
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pub fn set_rotation_degrees(&mut self, euler_degrees: Vector3)
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pub fn get_rotation_degrees(&self) -> Vector3
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pub fn set_scale(&mut self, scale: Vector3)
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pub fn get_scale(&self) -> Vector3
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pub fn set_global_transform(&mut self, global: Transform)
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pub fn get_global_transform(&self) -> Transform
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pub fn get_parent_spatial(&self) -> Option<Spatial>
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pub fn set_ignore_transform_notification(&mut self, enabled: bool)
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pub fn set_as_toplevel(&mut self, enable: bool)
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pub fn is_set_as_toplevel(&self) -> bool
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pub fn get_world(&self) -> Option<World>
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pub fn _update_gizmo(&mut self)
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pub fn update_gizmo(&mut self)
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pub fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)
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pub fn get_gizmo(&self) -> Option<SpatialGizmo>
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pub fn set_visible(&mut self, visible: bool)
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pub fn is_visible(&self) -> bool
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pub fn is_visible_in_tree(&self) -> bool
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pub fn show(&mut self)
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pub fn hide(&mut self)
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pub fn set_notify_local_transform(&mut self, enable: bool)
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pub fn is_local_transform_notification_enabled(&self) -> bool
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pub fn set_notify_transform(&mut self, enable: bool)
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pub fn is_transform_notification_enabled(&self) -> bool
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pub fn rotate(&mut self, axis: Vector3, angle: f64)
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pub fn global_rotate(&mut self, axis: Vector3, angle: f64)
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pub fn global_scale(&mut self, scale: Vector3)
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pub fn global_translate(&mut self, offset: Vector3)
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pub fn rotate_object_local(&mut self, axis: Vector3, angle: f64)
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pub fn scale_object_local(&mut self, scale: Vector3)
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pub fn translate_object_local(&mut self, offset: Vector3)
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pub fn rotate_x(&mut self, angle: f64)
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pub fn rotate_y(&mut self, angle: f64)
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pub fn rotate_z(&mut self, angle: f64)
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pub fn translate(&mut self, offset: Vector3)
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pub fn orthonormalize(&mut self)
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pub fn set_identity(&mut self)
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pub fn look_at(&mut self, target: Vector3, up: Vector3)
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pub fn look_at_from_position(
&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
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&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
pub fn to_local(&self, global_point: Vector3) -> Vector3
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pub fn to_global(&self, local_point: Vector3) -> Vector3
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for VehicleWheel
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for VehicleWheel
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type Target = Spatial
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.