Struct gdnative::GDScriptFunctionState
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pub struct GDScriptFunctionState { /* fields omitted */ }
core class GDScriptFunctionState : Reference
(reference counted)
Base class
GDScriptFunctionState inherits Reference and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl GDScriptFunctionState
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pub fn as_reference(&self) -> Reference
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Up-cast.
pub fn resume(&mut self, arg: Variant) -> Variant
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pub fn is_valid(&self, extended_check: bool) -> bool
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pub fn _signal_callback(&mut self, varargs: &[Variant]) -> Variant
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Reference>
pub fn as_object(&self) -> Object
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Up-cast.
pub fn init_ref(&mut self) -> bool
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pub fn reference(&mut self) -> bool
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pub fn unreference(&mut self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for GDScriptFunctionState
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for GDScriptFunctionState
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type Target = Reference
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.