Struct gdnative::VisualScriptPropertySet
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pub struct VisualScriptPropertySet { /* fields omitted */ }
core class VisualScriptPropertySet : VisualScriptNode
(reference counted)
Base class
VisualScriptPropertySet inherits VisualScriptNode and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl VisualScriptPropertySet
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pub fn as_visual_script_node(&self) -> VisualScriptNode
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn set_base_type(&mut self, base_type: GodotString)
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pub fn get_base_type(&self) -> GodotString
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pub fn set_base_script(&mut self, base_script: GodotString)
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pub fn get_base_script(&self) -> GodotString
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pub fn set_basic_type(&mut self, basic_type: i64)
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pub fn get_basic_type(&self) -> VariantType
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pub fn _set_type_cache(&mut self, type_cache: Dictionary)
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pub fn _get_type_cache(&self) -> Dictionary
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pub fn set_property(&mut self, property: GodotString)
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pub fn get_property(&self) -> GodotString
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pub fn set_call_mode(&mut self, mode: i64)
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pub fn set_base_path(&mut self, base_path: NodePath)
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pub fn get_base_path(&self) -> NodePath
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pub fn set_index(&mut self, index: GodotString)
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pub fn get_index(&self) -> GodotString
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pub fn set_assign_op(&mut self, assign_op: i64)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = VisualScriptNode>
pub fn as_resource(&self) -> Resource
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Up-cast.
pub fn get_visual_script(&self) -> Option<VisualScript>
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pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
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pub fn get_default_input_value(&self, port_idx: i64) -> Variant
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pub fn ports_changed_notify(&mut self)
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pub fn _set_default_input_values(&mut self, values: VariantArray)
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pub fn _get_default_input_values(&self) -> VariantArray
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for VisualScriptPropertySet
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for VisualScriptPropertySet
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type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.