Struct gdnative::VSlider
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pub struct VSlider { /* fields omitted */ }
core class VSlider : Slider
(manually managed)
Base class
VSlider inherits Slider and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using VSlider::free
.
Methods
impl VSlider
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pub fn as_slider(&self) -> Slider
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using VSlider::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Slider>
pub fn as_range(&self) -> Range
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Up-cast.
pub fn _gui_input(&mut self, arg0: Option<InputEvent>)
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pub fn set_ticks(&mut self, count: i64)
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pub fn get_ticks(&self) -> i64
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pub fn get_ticks_on_borders(&self) -> bool
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pub fn set_ticks_on_borders(&mut self, ticks_on_border: bool)
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pub fn set_editable(&mut self, editable: bool)
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pub fn is_editable(&self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for VSlider
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for VSlider
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type Target = Slider
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.