Struct gdnative::CollisionObject
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pub struct CollisionObject { /* fields omitted */ }
core class CollisionObject : Spatial
(manually managed)
Base class
CollisionObject inherits Spatial and all of its methods.
Methods
impl CollisionObject
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pub fn as_spatial(&self) -> Spatial
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Up-cast.
pub fn _input_event(
&mut self,
camera: Option<Object>,
event: Option<InputEvent>,
click_position: Vector3,
click_normal: Vector3,
shape_idx: i64
)
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&mut self,
camera: Option<Object>,
event: Option<InputEvent>,
click_position: Vector3,
click_normal: Vector3,
shape_idx: i64
)
pub fn set_ray_pickable(&mut self, ray_pickable: bool)
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pub fn is_ray_pickable(&self) -> bool
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pub fn set_capture_input_on_drag(&mut self, enable: bool)
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pub fn get_capture_input_on_drag(&self) -> bool
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pub fn get_rid(&self) -> Rid
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pub fn create_shape_owner(&mut self, owner: Option<Object>) -> i64
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pub fn remove_shape_owner(&mut self, owner_id: i64)
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pub fn get_shape_owners(&mut self) -> VariantArray
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pub fn shape_owner_set_transform(&mut self, owner_id: i64, transform: Transform)
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pub fn shape_owner_get_transform(&self, owner_id: i64) -> Transform
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pub fn shape_owner_get_owner(&self, owner_id: i64) -> Option<Object>
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pub fn shape_owner_set_disabled(&mut self, owner_id: i64, disabled: bool)
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pub fn is_shape_owner_disabled(&self, owner_id: i64) -> bool
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pub fn shape_owner_add_shape(&mut self, owner_id: i64, shape: Option<Shape>)
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pub fn shape_owner_get_shape_count(&self, owner_id: i64) -> i64
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pub fn shape_owner_get_shape(
&self,
owner_id: i64,
shape_id: i64
) -> Option<Shape>
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&self,
owner_id: i64,
shape_id: i64
) -> Option<Shape>
pub fn shape_owner_get_shape_index(&self, owner_id: i64, shape_id: i64) -> i64
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pub fn shape_owner_remove_shape(&mut self, owner_id: i64, shape_id: i64)
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pub fn shape_owner_clear_shapes(&mut self, owner_id: i64)
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pub fn shape_find_owner(&self, shape_index: i64) -> i64
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Spatial>
pub fn as_node(&self) -> Node
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Up-cast.
pub fn set_transform(&mut self, local: Transform)
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pub fn get_transform(&self) -> Transform
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pub fn set_translation(&mut self, translation: Vector3)
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pub fn get_translation(&self) -> Vector3
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pub fn set_rotation(&mut self, euler: Vector3)
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pub fn get_rotation(&self) -> Vector3
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pub fn set_rotation_degrees(&mut self, euler_degrees: Vector3)
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pub fn get_rotation_degrees(&self) -> Vector3
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pub fn set_scale(&mut self, scale: Vector3)
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pub fn get_scale(&self) -> Vector3
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pub fn set_global_transform(&mut self, global: Transform)
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pub fn get_global_transform(&self) -> Transform
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pub fn get_parent_spatial(&self) -> Option<Spatial>
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pub fn set_ignore_transform_notification(&mut self, enabled: bool)
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pub fn set_as_toplevel(&mut self, enable: bool)
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pub fn is_set_as_toplevel(&self) -> bool
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pub fn get_world(&self) -> Option<World>
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pub fn _update_gizmo(&mut self)
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pub fn update_gizmo(&mut self)
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pub fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)
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pub fn get_gizmo(&self) -> Option<SpatialGizmo>
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pub fn set_visible(&mut self, visible: bool)
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pub fn is_visible(&self) -> bool
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pub fn is_visible_in_tree(&self) -> bool
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pub fn show(&mut self)
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pub fn hide(&mut self)
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pub fn set_notify_local_transform(&mut self, enable: bool)
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pub fn is_local_transform_notification_enabled(&self) -> bool
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pub fn set_notify_transform(&mut self, enable: bool)
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pub fn is_transform_notification_enabled(&self) -> bool
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pub fn rotate(&mut self, axis: Vector3, angle: f64)
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pub fn global_rotate(&mut self, axis: Vector3, angle: f64)
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pub fn global_scale(&mut self, scale: Vector3)
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pub fn global_translate(&mut self, offset: Vector3)
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pub fn rotate_object_local(&mut self, axis: Vector3, angle: f64)
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pub fn scale_object_local(&mut self, scale: Vector3)
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pub fn translate_object_local(&mut self, offset: Vector3)
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pub fn rotate_x(&mut self, angle: f64)
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pub fn rotate_y(&mut self, angle: f64)
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pub fn rotate_z(&mut self, angle: f64)
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pub fn translate(&mut self, offset: Vector3)
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pub fn orthonormalize(&mut self)
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pub fn set_identity(&mut self)
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pub fn look_at(&mut self, target: Vector3, up: Vector3)
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pub fn look_at_from_position(
&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
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&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
pub fn to_local(&self, global_point: Vector3) -> Vector3
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pub fn to_global(&self, local_point: Vector3) -> Vector3
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for CollisionObject
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for CollisionObject
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type Target = Spatial
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.