Struct gdnative::DynamicFont
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pub struct DynamicFont { /* fields omitted */ }
Methods
impl DynamicFont
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pub fn set_font_data(&self, data: Option<GodotRef<DynamicFontData>>)
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pub fn get_font_data(&self) -> Option<GodotRef<DynamicFontData>>
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pub fn set_size(&self, data: i64)
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pub fn get_size(&self) -> i64
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pub fn set_use_mipmaps(&self, enable: bool)
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pub fn get_use_mipmaps(&self) -> bool
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pub fn set_use_filter(&self, enable: bool)
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pub fn get_use_filter(&self) -> bool
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pub fn set_spacing(&self, _type: i64, value: i64)
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pub fn get_spacing(&self, _type: i64) -> i64
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pub fn add_fallback(&self, data: Option<GodotRef<DynamicFontData>>)
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pub fn set_fallback(&self, idx: i64, data: Option<GodotRef<DynamicFontData>>)
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pub fn get_fallback(&self, idx: i64) -> Option<GodotRef<DynamicFontData>>
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pub fn remove_fallback(&self, idx: i64)
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pub fn get_fallback_count(&self) -> i64
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Methods from Deref<Target = Font>
pub fn draw(
&self,
canvas_item: Rid,
position: Vector2,
string: GodotString,
modulate: Color,
clip_w: i64
)
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&self,
canvas_item: Rid,
position: Vector2,
string: GodotString,
modulate: Color,
clip_w: i64
)
pub fn get_ascent(&self) -> f64
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pub fn get_descent(&self) -> f64
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pub fn get_height(&self) -> f64
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pub fn is_distance_field_hint(&self) -> bool
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pub fn get_string_size(&self, string: GodotString) -> Vector2
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pub fn draw_char(
&self,
canvas_item: Rid,
position: Vector2,
char: i64,
next: i64,
modulate: Color
) -> f64
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&self,
canvas_item: Rid,
position: Vector2,
char: i64,
next: i64,
modulate: Color
) -> f64
pub fn update_changes(&self)
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Trait Implementations
impl GodotClass for DynamicFont
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type ClassData = DynamicFont
type Reference = DynamicFont
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference