Struct gdnative::VisibilityEnabler
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pub struct VisibilityEnabler { /* fields omitted */ }
Methods
impl VisibilityEnabler
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pub fn set_enabler(&self, enabler: i64, enabled: bool)
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pub fn is_enabler_enabled(&self, enabler: i64) -> bool
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pub fn _node_removed(&self, arg0: Option<GodotRef<Object>>)
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Methods from Deref<Target = VisibilityNotifier>
pub fn set_aabb(&self, rect: Aabb)
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pub fn get_aabb(&self) -> Aabb
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pub fn is_on_screen(&self) -> bool
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Trait Implementations
impl GodotClass for VisibilityEnabler
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type ClassData = VisibilityEnabler
type Reference = VisibilityEnabler
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for VisibilityEnabler
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type Target = VisibilityNotifier
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.