Struct gdnative::TouchScreenButton
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pub struct TouchScreenButton { /* fields omitted */ }
Methods
impl TouchScreenButton
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pub fn set_texture(&self, texture: Option<GodotRef<Texture>>)
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pub fn get_texture(&self) -> Option<GodotRef<Texture>>
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pub fn set_texture_pressed(&self, texture_pressed: Option<GodotRef<Texture>>)
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pub fn get_texture_pressed(&self) -> Option<GodotRef<Texture>>
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pub fn set_bitmask(&self, bitmask: Option<GodotRef<BitMap>>)
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pub fn get_bitmask(&self) -> Option<GodotRef<BitMap>>
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pub fn set_shape(&self, shape: Option<GodotRef<Shape2D>>)
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pub fn get_shape(&self) -> Option<GodotRef<Shape2D>>
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pub fn set_shape_centered(&self, bool: bool)
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pub fn is_shape_centered(&self) -> bool
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pub fn set_shape_visible(&self, bool: bool)
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pub fn is_shape_visible(&self) -> bool
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pub fn set_action(&self, action: GodotString)
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pub fn get_action(&self) -> GodotString
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pub fn set_visibility_mode(&self, mode: i64)
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pub fn set_passby_press(&self, enabled: bool)
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pub fn is_passby_press_enabled(&self) -> bool
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pub fn is_pressed(&self) -> bool
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pub fn _input(&self, arg0: Option<GodotRef<InputEvent>>)
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Methods from Deref<Target = Node2D>
pub fn set_position(&self, position: Vector2)
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pub fn set_rotation(&self, radians: f64)
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pub fn set_rotation_degrees(&self, degrees: f64)
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pub fn set_scale(&self, scale: Vector2)
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pub fn get_position(&self) -> Vector2
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pub fn get_rotation(&self) -> f64
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pub fn get_rotation_degrees(&self) -> f64
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pub fn get_scale(&self) -> Vector2
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pub fn rotate(&self, radians: f64)
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pub fn move_local_x(&self, delta: f64, scaled: bool)
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pub fn move_local_y(&self, delta: f64, scaled: bool)
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pub fn translate(&self, offset: Vector2)
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pub fn global_translate(&self, offset: Vector2)
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pub fn apply_scale(&self, ratio: Vector2)
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pub fn set_global_position(&self, position: Vector2)
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pub fn get_global_position(&self) -> Vector2
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pub fn set_global_rotation(&self, radians: f64)
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pub fn get_global_rotation(&self) -> f64
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pub fn set_global_rotation_degrees(&self, degrees: f64)
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pub fn get_global_rotation_degrees(&self) -> f64
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pub fn set_global_scale(&self, scale: Vector2)
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pub fn get_global_scale(&self) -> Vector2
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pub fn set_transform(&self, xform: Transform2D)
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pub fn set_global_transform(&self, xform: Transform2D)
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pub fn look_at(&self, point: Vector2)
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pub fn get_angle_to(&self, point: Vector2) -> f64
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pub fn to_local(&self, global_point: Vector2) -> Vector2
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pub fn to_global(&self, local_point: Vector2) -> Vector2
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pub fn set_z_index(&self, z_index: i64)
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pub fn get_z_index(&self) -> i64
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pub fn set_z_as_relative(&self, enable: bool)
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pub fn is_z_relative(&self) -> bool
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pub fn get_relative_transform_to_parent(
&self,
parent: Option<GodotRef<Object>>
) -> Transform2D
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&self,
parent: Option<GodotRef<Object>>
) -> Transform2D
Trait Implementations
impl GodotClass for TouchScreenButton
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type ClassData = TouchScreenButton
type Reference = TouchScreenButton
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference