Struct gdnative::SceneTreeTimer
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pub struct SceneTreeTimer { /* fields omitted */ }
Methods
impl SceneTreeTimer
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pub fn set_time_left(&self, time: f64)
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pub fn get_time_left(&self) -> f64
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Methods from Deref<Target = Reference>
pub fn init_ref(&self) -> bool
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pub fn reference(&self) -> bool
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pub fn unreference(&self) -> bool
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Trait Implementations
impl GodotClass for SceneTreeTimer
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type ClassData = SceneTreeTimer
type Reference = SceneTreeTimer
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference