Struct gdnative::PhysicsBody
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pub struct PhysicsBody { /* fields omitted */ }
Methods
impl PhysicsBody
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pub fn set_collision_layer(&self, layer: i64)
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pub fn get_collision_layer(&self) -> i64
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pub fn set_collision_mask(&self, mask: i64)
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pub fn get_collision_mask(&self) -> i64
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pub fn set_collision_mask_bit(&self, bit: i64, value: bool)
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pub fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub fn set_collision_layer_bit(&self, bit: i64, value: bool)
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pub fn get_collision_layer_bit(&self, bit: i64) -> bool
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pub fn _set_layers(&self, mask: i64)
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pub fn _get_layers(&self) -> i64
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pub fn add_collision_exception_with(&self, body: Option<GodotRef<Object>>)
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pub fn remove_collision_exception_with(&self, body: Option<GodotRef<Object>>)
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Methods from Deref<Target = CollisionObject>
pub fn _input_event(
&self,
camera: Option<GodotRef<Object>>,
event: Option<GodotRef<InputEvent>>,
click_position: Vector3,
click_normal: Vector3,
shape_idx: i64
)
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&self,
camera: Option<GodotRef<Object>>,
event: Option<GodotRef<InputEvent>>,
click_position: Vector3,
click_normal: Vector3,
shape_idx: i64
)
pub fn set_ray_pickable(&self, ray_pickable: bool)
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pub fn is_ray_pickable(&self) -> bool
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pub fn set_capture_input_on_drag(&self, enable: bool)
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pub fn get_capture_input_on_drag(&self) -> bool
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pub fn get_rid(&self) -> Rid
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pub fn create_shape_owner(&self, owner: Option<GodotRef<Object>>) -> i64
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pub fn remove_shape_owner(&self, owner_id: i64)
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pub fn get_shape_owners(&self) -> VariantArray
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pub fn shape_owner_set_transform(&self, owner_id: i64, transform: Transform)
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pub fn shape_owner_get_transform(&self, owner_id: i64) -> Transform
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pub fn shape_owner_get_owner(&self, owner_id: i64) -> Option<GodotRef<Object>>
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pub fn shape_owner_set_disabled(&self, owner_id: i64, disabled: bool)
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pub fn is_shape_owner_disabled(&self, owner_id: i64) -> bool
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pub fn shape_owner_add_shape(
&self,
owner_id: i64,
shape: Option<GodotRef<Shape>>
)
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&self,
owner_id: i64,
shape: Option<GodotRef<Shape>>
)
pub fn shape_owner_get_shape_count(&self, owner_id: i64) -> i64
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pub fn shape_owner_get_shape(
&self,
owner_id: i64,
shape_id: i64
) -> Option<GodotRef<Shape>>
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&self,
owner_id: i64,
shape_id: i64
) -> Option<GodotRef<Shape>>
pub fn shape_owner_get_shape_index(&self, owner_id: i64, shape_id: i64) -> i64
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pub fn shape_owner_remove_shape(&self, owner_id: i64, shape_id: i64)
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pub fn shape_owner_clear_shapes(&self, owner_id: i64)
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pub fn shape_find_owner(&self, shape_index: i64) -> i64
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Trait Implementations
impl GodotClass for PhysicsBody
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type ClassData = PhysicsBody
type Reference = PhysicsBody
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for PhysicsBody
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type Target = CollisionObject
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.