Struct gdnative::NativeScript
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pub struct NativeScript { /* fields omitted */ }
Methods
impl NativeScript
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pub fn set_class_name(&self, class_name: GodotString)
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pub fn get_class_name(&self) -> GodotString
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pub fn set_library(&self, library: Option<GodotRef<GDNativeLibrary>>)
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pub fn get_library(&self) -> Option<GodotRef<GDNativeLibrary>>
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pub fn new(&self, varargs: &[Variant]) -> Option<GodotRef<Object>>
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Methods from Deref<Target = Script>
pub fn can_instance(&self) -> bool
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pub fn instance_has(&self, base_object: Option<GodotRef<Object>>) -> bool
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pub fn has_source_code(&self) -> bool
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pub fn get_source_code(&self) -> GodotString
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pub fn set_source_code(&self, source: GodotString)
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pub fn reload(&self, keep_state: bool) -> GodotResult
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pub fn get_base_script(&self) -> Option<GodotRef<Script>>
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pub fn get_instance_base_type(&self) -> GodotString
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pub fn has_script_signal(&self, signal_name: GodotString) -> bool
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pub fn is_tool(&self) -> bool
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Trait Implementations
impl GodotClass for NativeScript
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type ClassData = NativeScript
type Reference = NativeScript
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference