Struct gdnative::MenuButton
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pub struct MenuButton { /* fields omitted */ }
Methods
impl MenuButton
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pub fn get_popup(&self) -> Option<GodotRef<PopupMenu>>
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pub fn _unhandled_key_input(&self, arg0: Option<GodotRef<InputEvent>>)
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pub fn _set_items(&self, arg0: VariantArray)
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pub fn _get_items(&self) -> VariantArray
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pub fn set_disable_shortcuts(&self, disabled: bool)
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Methods from Deref<Target = Button>
pub fn set_text(&self, text: GodotString)
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pub fn get_text(&self) -> GodotString
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pub fn set_flat(&self, enabled: bool)
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pub fn set_clip_text(&self, enabled: bool)
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pub fn get_clip_text(&self) -> bool
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pub fn set_text_align(&self, align: i64)
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pub fn is_flat(&self) -> bool
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Trait Implementations
impl GodotClass for MenuButton
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type ClassData = MenuButton
type Reference = MenuButton
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference