Struct gdnative::Light
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pub struct Light { /* fields omitted */ }
Methods
impl Light
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pub fn set_editor_only(&self, editor_only: bool)
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pub fn is_editor_only(&self) -> bool
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pub fn set_param(&self, param: i64, value: f64)
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pub fn get_param(&self, param: i64) -> f64
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pub fn set_shadow(&self, enabled: bool)
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pub fn has_shadow(&self) -> bool
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pub fn set_negative(&self, enabled: bool)
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pub fn is_negative(&self) -> bool
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pub fn set_cull_mask(&self, cull_mask: i64)
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pub fn get_cull_mask(&self) -> i64
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pub fn set_color(&self, color: Color)
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pub fn get_color(&self) -> Color
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pub fn set_shadow_reverse_cull_face(&self, enable: bool)
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pub fn get_shadow_reverse_cull_face(&self) -> bool
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pub fn set_shadow_color(&self, shadow_color: Color)
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pub fn get_shadow_color(&self) -> Color
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pub fn set_bake_mode(&self, bake_mode: i64)
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Methods from Deref<Target = VisualInstance>
pub fn _get_visual_instance_rid(&self) -> Rid
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pub fn set_base(&self, base: Rid)
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pub fn set_layer_mask(&self, mask: i64)
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pub fn get_layer_mask(&self) -> i64
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pub fn get_transformed_aabb(&self) -> Aabb
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pub fn get_aabb(&self) -> Aabb
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Trait Implementations
impl GodotClass for Light
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type ClassData = Light
type Reference = Light
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for Light
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type Target = VisualInstance
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.