Struct gdnative::InputEventScreenTouch
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pub struct InputEventScreenTouch { /* fields omitted */ }
Methods
impl InputEventScreenTouch
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pub fn set_index(&self, index: i64)
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pub fn get_index(&self) -> i64
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pub fn set_position(&self, position: Vector2)
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pub fn get_position(&self) -> Vector2
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pub fn set_pressed(&self, pressed: bool)
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Methods from Deref<Target = InputEvent>
pub fn set_device(&self, device: i64)
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pub fn get_device(&self) -> i64
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pub fn is_pressed(&self) -> bool
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pub fn is_action(&self, action: GodotString) -> bool
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pub fn is_action_pressed(&self, action: GodotString) -> bool
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pub fn is_action_released(&self, action: GodotString) -> bool
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pub fn is_echo(&self) -> bool
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pub fn as_text(&self) -> GodotString
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pub fn action_match(&self, event: Option<GodotRef<InputEvent>>) -> bool
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pub fn shortcut_match(&self, event: Option<GodotRef<InputEvent>>) -> bool
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pub fn is_action_type(&self) -> bool
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pub fn xformed_by(
&self,
xform: Transform2D,
local_ofs: Vector2
) -> Option<GodotRef<InputEvent>>
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&self,
xform: Transform2D,
local_ofs: Vector2
) -> Option<GodotRef<InputEvent>>
Trait Implementations
impl GodotClass for InputEventScreenTouch
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type ClassData = InputEventScreenTouch
type Reference = InputEventScreenTouch
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for InputEventScreenTouch
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type Target = InputEvent
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.