Struct gdnative::GDScript
[−]
[src]
pub struct GDScript { /* fields omitted */ }
Methods
impl GDScript
[src]
pub fn new(&self, varargs: &[Variant]) -> Option<GodotRef<Object>>
[src]
pub fn get_as_byte_code(&self) -> ByteArray
[src]
Methods from Deref<Target = Script>
pub fn can_instance(&self) -> bool
[src]
pub fn instance_has(&self, base_object: Option<GodotRef<Object>>) -> bool
[src]
pub fn has_source_code(&self) -> bool
[src]
pub fn get_source_code(&self) -> GodotString
[src]
pub fn set_source_code(&self, source: GodotString)
[src]
pub fn reload(&self, keep_state: bool) -> GodotResult
[src]
pub fn get_base_script(&self) -> Option<GodotRef<Script>>
[src]
pub fn get_instance_base_type(&self) -> GodotString
[src]
pub fn has_script_signal(&self, signal_name: GodotString) -> bool
[src]
pub fn is_tool(&self) -> bool
[src]
Trait Implementations
impl GodotClass for GDScript
[src]
type ClassData = GDScript
type Reference = GDScript
fn godot_name() -> &'static str
[src]
unsafe fn register_class(_desc: *mut c_void)
[src]
fn godot_info(&self) -> &GodotClassInfo
[src]
unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
[src]
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference