Struct gdnative::Curve3D
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pub struct Curve3D { /* fields omitted */ }
Methods
impl Curve3D
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pub fn get_point_count(&self) -> i64
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pub fn add_point(
&self,
position: Vector3,
_in: Vector3,
out: Vector3,
at_position: i64
)
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&self,
position: Vector3,
_in: Vector3,
out: Vector3,
at_position: i64
)
pub fn set_point_position(&self, idx: i64, position: Vector3)
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pub fn get_point_position(&self, idx: i64) -> Vector3
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pub fn set_point_tilt(&self, idx: i64, tilt: f64)
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pub fn get_point_tilt(&self, idx: i64) -> f64
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pub fn set_point_in(&self, idx: i64, position: Vector3)
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pub fn get_point_in(&self, idx: i64) -> Vector3
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pub fn set_point_out(&self, idx: i64, position: Vector3)
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pub fn get_point_out(&self, idx: i64) -> Vector3
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pub fn remove_point(&self, idx: i64)
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pub fn clear_points(&self)
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pub fn interpolate(&self, idx: i64, t: f64) -> Vector3
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pub fn interpolatef(&self, fofs: f64) -> Vector3
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pub fn set_bake_interval(&self, distance: f64)
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pub fn get_bake_interval(&self) -> f64
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pub fn get_baked_length(&self) -> f64
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pub fn interpolate_baked(&self, offset: f64, cubic: bool) -> Vector3
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pub fn get_baked_points(&self) -> Vector3Array
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pub fn get_baked_tilts(&self) -> Float32Array
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pub fn tessellate(
&self,
max_stages: i64,
tolerance_degrees: f64
) -> Vector3Array
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&self,
max_stages: i64,
tolerance_degrees: f64
) -> Vector3Array
pub fn _get_data(&self) -> Dictionary
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pub fn _set_data(&self, arg0: Dictionary)
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Methods from Deref<Target = Resource>
pub fn _setup_local_to_scene(&self)
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pub fn set_path(&self, path: GodotString)
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pub fn take_over_path(&self, path: GodotString)
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pub fn get_path(&self) -> GodotString
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pub fn set_name(&self, name: GodotString)
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pub fn get_name(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn set_local_to_scene(&self, enable: bool)
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pub fn is_local_to_scene(&self) -> bool
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pub fn get_local_scene(&self) -> Option<GodotRef<Node>>
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pub fn setup_local_to_scene(&self)
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pub fn duplicate(&self, subresources: bool) -> Option<GodotRef<Resource>>
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Trait Implementations
impl GodotClass for Curve3D
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type ClassData = Curve3D
type Reference = Curve3D
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference