Struct gdnative::BoxShape
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pub struct BoxShape { /* fields omitted */ }
Methods
impl BoxShape
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pub fn set_extents(&self, extents: Vector3)
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pub fn get_extents(&self) -> Vector3
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Trait Implementations
impl GodotClass for BoxShape
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type ClassData = BoxShape
type Reference = BoxShape
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference