Struct gdnative::BitmapFont
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pub struct BitmapFont { /* fields omitted */ }
Methods
impl BitmapFont
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pub fn create_from_fnt(&self, path: GodotString) -> GodotResult
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pub fn set_height(&self, px: f64)
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pub fn set_ascent(&self, px: f64)
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pub fn add_kerning_pair(&self, char_a: i64, char_b: i64, kerning: i64)
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pub fn get_kerning_pair(&self, char_a: i64, char_b: i64) -> i64
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pub fn add_texture(&self, texture: Option<GodotRef<Texture>>)
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pub fn add_char(
&self,
character: i64,
texture: i64,
rect: Rect2,
align: Vector2,
advance: f64
)
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&self,
character: i64,
texture: i64,
rect: Rect2,
align: Vector2,
advance: f64
)
pub fn get_texture_count(&self) -> i64
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pub fn get_texture(&self, idx: i64) -> Option<GodotRef<Texture>>
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pub fn get_char_size(&self, char: i64, next: i64) -> Vector2
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pub fn set_distance_field_hint(&self, enable: bool)
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pub fn clear(&self)
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pub fn _set_chars(&self, arg0: Int32Array)
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pub fn _get_chars(&self) -> Int32Array
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pub fn _set_kernings(&self, arg0: Int32Array)
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pub fn _get_kernings(&self) -> Int32Array
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pub fn _set_textures(&self, arg0: VariantArray)
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pub fn _get_textures(&self) -> VariantArray
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pub fn set_fallback(&self, fallback: Option<GodotRef<BitmapFont>>)
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pub fn get_fallback(&self) -> Option<GodotRef<BitmapFont>>
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Methods from Deref<Target = Font>
pub fn draw(
&self,
canvas_item: Rid,
position: Vector2,
string: GodotString,
modulate: Color,
clip_w: i64
)
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&self,
canvas_item: Rid,
position: Vector2,
string: GodotString,
modulate: Color,
clip_w: i64
)
pub fn get_ascent(&self) -> f64
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pub fn get_descent(&self) -> f64
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pub fn get_height(&self) -> f64
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pub fn is_distance_field_hint(&self) -> bool
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pub fn get_string_size(&self, string: GodotString) -> Vector2
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pub fn draw_char(
&self,
canvas_item: Rid,
position: Vector2,
char: i64,
next: i64,
modulate: Color
) -> f64
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&self,
canvas_item: Rid,
position: Vector2,
char: i64,
next: i64,
modulate: Color
) -> f64
pub fn update_changes(&self)
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Trait Implementations
impl GodotClass for BitmapFont
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type ClassData = BitmapFont
type Reference = BitmapFont
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference