Struct gdnative::BakedLightmapData
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pub struct BakedLightmapData { /* fields omitted */ }
Methods
impl BakedLightmapData
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pub fn _set_user_data(&self, data: VariantArray)
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pub fn _get_user_data(&self) -> VariantArray
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pub fn set_bounds(&self, bounds: Aabb)
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pub fn get_bounds(&self) -> Aabb
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pub fn set_cell_space_transform(&self, xform: Transform)
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pub fn get_cell_space_transform(&self) -> Transform
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pub fn set_cell_subdiv(&self, cell_subdiv: i64)
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pub fn get_cell_subdiv(&self) -> i64
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pub fn set_octree(&self, octree: ByteArray)
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pub fn get_octree(&self) -> ByteArray
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pub fn set_energy(&self, energy: f64)
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pub fn get_energy(&self) -> f64
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pub fn add_user(
&self,
path: NodePath,
lightmap: Option<GodotRef<Texture>>,
instance: i64
)
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&self,
path: NodePath,
lightmap: Option<GodotRef<Texture>>,
instance: i64
)
pub fn get_user_count(&self) -> i64
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pub fn get_user_path(&self, user_idx: i64) -> NodePath
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pub fn get_user_lightmap(&self, user_idx: i64) -> Option<GodotRef<Texture>>
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pub fn clear_users(&self)
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Methods from Deref<Target = Resource>
pub fn _setup_local_to_scene(&self)
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pub fn set_path(&self, path: GodotString)
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pub fn take_over_path(&self, path: GodotString)
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pub fn get_path(&self) -> GodotString
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pub fn set_name(&self, name: GodotString)
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pub fn get_name(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn set_local_to_scene(&self, enable: bool)
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pub fn is_local_to_scene(&self) -> bool
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pub fn get_local_scene(&self) -> Option<GodotRef<Node>>
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pub fn setup_local_to_scene(&self)
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pub fn duplicate(&self, subresources: bool) -> Option<GodotRef<Resource>>
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Trait Implementations
impl GodotClass for BakedLightmapData
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type ClassData = BakedLightmapData
type Reference = BakedLightmapData
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference