Struct gdnative::AudioEffectDistortion
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pub struct AudioEffectDistortion { /* fields omitted */ }
Methods
impl AudioEffectDistortion
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pub fn set_mode(&self, mode: i64)
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pub fn set_pre_gain(&self, pre_gain: f64)
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pub fn get_pre_gain(&self) -> f64
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pub fn set_keep_hf_hz(&self, keep_hf_hz: f64)
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pub fn get_keep_hf_hz(&self) -> f64
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pub fn set_drive(&self, drive: f64)
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pub fn get_drive(&self) -> f64
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pub fn set_post_gain(&self, post_gain: f64)
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pub fn get_post_gain(&self) -> f64
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Trait Implementations
impl GodotClass for AudioEffectDistortion
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type ClassData = AudioEffectDistortion
type Reference = AudioEffectDistortion
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for AudioEffectDistortion
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type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.