Struct gdnative::AudioEffectChorus
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pub struct AudioEffectChorus { /* fields omitted */ }
Methods
impl AudioEffectChorus
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pub fn set_voice_count(&self, voices: i64)
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pub fn get_voice_count(&self) -> i64
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pub fn set_voice_delay_ms(&self, voice_idx: i64, delay_ms: f64)
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pub fn get_voice_delay_ms(&self, voice_idx: i64) -> f64
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pub fn set_voice_rate_hz(&self, voice_idx: i64, rate_hz: f64)
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pub fn get_voice_rate_hz(&self, voice_idx: i64) -> f64
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pub fn set_voice_depth_ms(&self, voice_idx: i64, depth_ms: f64)
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pub fn get_voice_depth_ms(&self, voice_idx: i64) -> f64
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pub fn set_voice_level_db(&self, voice_idx: i64, level_db: f64)
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pub fn get_voice_level_db(&self, voice_idx: i64) -> f64
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pub fn set_voice_cutoff_hz(&self, voice_idx: i64, cutoff_hz: f64)
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pub fn get_voice_cutoff_hz(&self, voice_idx: i64) -> f64
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pub fn set_voice_pan(&self, voice_idx: i64, pan: f64)
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pub fn get_voice_pan(&self, voice_idx: i64) -> f64
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pub fn set_wet(&self, amount: f64)
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pub fn get_wet(&self) -> f64
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pub fn set_dry(&self, amount: f64)
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pub fn get_dry(&self) -> f64
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Trait Implementations
impl GodotClass for AudioEffectChorus
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type ClassData = AudioEffectChorus
type Reference = AudioEffectChorus
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for AudioEffectChorus
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type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.