Struct gdnative::AcceptDialog
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pub struct AcceptDialog { /* fields omitted */ }
Methods
impl AcceptDialog
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pub fn _ok(&self)
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pub fn get_ok(&self) -> Option<GodotRef<Button>>
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pub fn get_label(&self) -> Option<GodotRef<Label>>
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pub fn set_hide_on_ok(&self, enabled: bool)
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pub fn get_hide_on_ok(&self) -> bool
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pub fn add_cancel(&self, name: GodotString) -> Option<GodotRef<Button>>
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pub fn _builtin_text_entered(&self, arg0: GodotString)
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pub fn register_text_enter(&self, line_edit: Option<GodotRef<Object>>)
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pub fn _custom_action(&self, arg0: GodotString)
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pub fn set_text(&self, text: GodotString)
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pub fn get_text(&self) -> GodotString
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Methods from Deref<Target = WindowDialog>
pub fn _gui_input(&self, arg0: Option<GodotRef<InputEvent>>)
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pub fn set_title(&self, title: GodotString)
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pub fn get_title(&self) -> GodotString
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pub fn set_resizable(&self, resizable: bool)
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pub fn get_resizable(&self) -> bool
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pub fn _closed(&self)
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Trait Implementations
impl GodotClass for AcceptDialog
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type ClassData = AcceptDialog
type Reference = AcceptDialog
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for AcceptDialog
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type Target = WindowDialog
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.