Struct gdnative_video::common::Path[][src]

pub struct Path { /* fields omitted */ }

core class Path inherits Spatial (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

Path is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Path::free.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

Path inherits methods from:

Methods

impl Path
[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Path::free.

Manually deallocate the object.

Inherited from Spatial.

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Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl GodotObject for Path
[src]

impl QueueFree for Path
[src]

impl Free for Path
[src]

impl Clone for Path
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl ToVariant for Path
[src]

impl Debug for Path
[src]

Formats the value using the given formatter. Read more

impl Copy for Path
[src]

Auto Trait Implementations

impl !Send for Path

impl !Sync for Path