#[repr(C)]pub struct godot_arvr_interface_gdnative {Show 19 fields
pub version: godot_gdnative_api_version,
pub constructor: Option<unsafe extern "C" fn(arg1: *mut godot_object) -> *mut c_void>,
pub destructor: Option<unsafe extern "C" fn(arg1: *mut c_void)>,
pub get_name: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_string>,
pub get_capabilities: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>,
pub get_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>,
pub set_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_bool)>,
pub is_stereo: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>,
pub is_initialized: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>,
pub initialize: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_bool>,
pub uninitialize: Option<unsafe extern "C" fn(arg1: *mut c_void)>,
pub get_render_targetsize: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_vector2>,
pub get_transform_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_transform) -> godot_transform>,
pub fill_projection_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *mut godot_real, arg3: godot_int, arg4: godot_real, arg5: godot_real, arg6: godot_real)>,
pub commit_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_rid, arg4: *mut godot_rect2)>,
pub process: Option<unsafe extern "C" fn(arg1: *mut c_void)>,
pub get_external_texture_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int) -> godot_int>,
pub notification: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int)>,
pub get_camera_feed_id: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_int>,
}
Fields§
§version: godot_gdnative_api_version
§constructor: Option<unsafe extern "C" fn(arg1: *mut godot_object) -> *mut c_void>
§destructor: Option<unsafe extern "C" fn(arg1: *mut c_void)>
§get_name: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_string>
§get_capabilities: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>
§get_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>
§set_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_bool)>
§is_stereo: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>
§is_initialized: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>
§initialize: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_bool>
§uninitialize: Option<unsafe extern "C" fn(arg1: *mut c_void)>
§get_render_targetsize: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_vector2>
§get_transform_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_transform) -> godot_transform>
§fill_projection_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *mut godot_real, arg3: godot_int, arg4: godot_real, arg5: godot_real, arg6: godot_real)>
§commit_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_rid, arg4: *mut godot_rect2)>
§process: Option<unsafe extern "C" fn(arg1: *mut c_void)>
§get_external_texture_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int) -> godot_int>
§notification: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int)>
§get_camera_feed_id: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_int>
Trait Implementations§
source§impl Clone for godot_arvr_interface_gdnative
impl Clone for godot_arvr_interface_gdnative
source§fn clone(&self) -> godot_arvr_interface_gdnative
fn clone(&self) -> godot_arvr_interface_gdnative
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for godot_arvr_interface_gdnative
impl Default for godot_arvr_interface_gdnative
source§fn default() -> godot_arvr_interface_gdnative
fn default() -> godot_arvr_interface_gdnative
Returns the “default value” for a type. Read more