[][src]Struct gdnative_sys::godot_gdnative_ext_arvr_api_struct

#[repr(C)]
pub struct godot_gdnative_ext_arvr_api_struct { pub type_: c_uint, pub version: godot_gdnative_api_version, pub next: *const godot_gdnative_api_struct, pub godot_arvr_register_interface: Option<unsafe extern "C" fn(p_interface: *const godot_arvr_interface_gdnative)>, pub godot_arvr_get_worldscale: Option<unsafe extern "C" fn() -> godot_real>, pub godot_arvr_get_reference_frame: Option<unsafe extern "C" fn() -> godot_transform>, pub godot_arvr_blit: Option<unsafe extern "C" fn(p_eye: c_int, p_render_target: *mut godot_rid, p_screen_rect: *mut godot_rect2)>, pub godot_arvr_get_texid: Option<unsafe extern "C" fn(p_render_target: *mut godot_rid) -> godot_int>, pub godot_arvr_add_controller: Option<unsafe extern "C" fn(p_device_name: *mut c_char, p_hand: godot_int, p_tracks_orientation: godot_bool, p_tracks_position: godot_bool) -> godot_int>, pub godot_arvr_remove_controller: Option<unsafe extern "C" fn(p_controller_id: godot_int)>, pub godot_arvr_set_controller_transform: Option<unsafe extern "C" fn(p_controller_id: godot_int, p_transform: *mut godot_transform, p_tracks_orientation: godot_bool, p_tracks_position: godot_bool)>, pub godot_arvr_set_controller_button: Option<unsafe extern "C" fn(p_controller_id: godot_int, p_button: godot_int, p_is_pressed: godot_bool)>, pub godot_arvr_set_controller_axis: Option<unsafe extern "C" fn(p_controller_id: godot_int, p_exis: godot_int, p_value: godot_real, p_can_be_negative: godot_bool)>, pub godot_arvr_get_controller_rumble: Option<unsafe extern "C" fn(p_controller_id: godot_int) -> godot_real>, }

Fields

type_: c_uintversion: godot_gdnative_api_versionnext: *const godot_gdnative_api_structgodot_arvr_register_interface: Option<unsafe extern "C" fn(p_interface: *const godot_arvr_interface_gdnative)>godot_arvr_get_worldscale: Option<unsafe extern "C" fn() -> godot_real>godot_arvr_get_reference_frame: Option<unsafe extern "C" fn() -> godot_transform>godot_arvr_blit: Option<unsafe extern "C" fn(p_eye: c_int, p_render_target: *mut godot_rid, p_screen_rect: *mut godot_rect2)>godot_arvr_get_texid: Option<unsafe extern "C" fn(p_render_target: *mut godot_rid) -> godot_int>godot_arvr_add_controller: Option<unsafe extern "C" fn(p_device_name: *mut c_char, p_hand: godot_int, p_tracks_orientation: godot_bool, p_tracks_position: godot_bool) -> godot_int>godot_arvr_remove_controller: Option<unsafe extern "C" fn(p_controller_id: godot_int)>godot_arvr_set_controller_transform: Option<unsafe extern "C" fn(p_controller_id: godot_int, p_transform: *mut godot_transform, p_tracks_orientation: godot_bool, p_tracks_position: godot_bool)>godot_arvr_set_controller_button: Option<unsafe extern "C" fn(p_controller_id: godot_int, p_button: godot_int, p_is_pressed: godot_bool)>godot_arvr_set_controller_axis: Option<unsafe extern "C" fn(p_controller_id: godot_int, p_exis: godot_int, p_value: godot_real, p_can_be_negative: godot_bool)>godot_arvr_get_controller_rumble: Option<unsafe extern "C" fn(p_controller_id: godot_int) -> godot_real>

Trait Implementations

impl Copy for godot_gdnative_ext_arvr_api_struct
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impl Default for godot_gdnative_ext_arvr_api_struct
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impl Clone for godot_gdnative_ext_arvr_api_struct
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fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Debug for godot_gdnative_ext_arvr_api_struct
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Auto Trait Implementations

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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