Struct gdnative_sys::godot_variant
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#[repr(C)]pub struct godot_variant { pub _dont_touch_that: [u8; 24], }
Fields
_dont_touch_that: [u8; 24]
Trait Implementations
impl Debug for godot_variant
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impl Copy for godot_variant
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impl Clone for godot_variant
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fn clone(&self) -> Self
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl From<()> for godot_variant
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fn from(i: ()) -> godot_variant
Performs the conversion.
impl Into<()> for godot_variant
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fn into(self)
Performs the conversion.
impl From<bool> for godot_variant
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fn from(i: bool) -> godot_variant
Performs the conversion.
impl Into<bool> for godot_variant
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impl From<u64> for godot_variant
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fn from(i: u64) -> godot_variant
Performs the conversion.
impl From<i64> for godot_variant
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fn from(i: i64) -> godot_variant
Performs the conversion.
impl Into<i64> for godot_variant
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impl From<String> for godot_variant
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fn from(i: String) -> godot_variant
Performs the conversion.
impl<'a> From<&'a str> for godot_variant
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fn from(i: &'a str) -> godot_variant
Performs the conversion.
impl<T> From<Option<T>> for godot_variant where
godot_variant: From<T>,
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godot_variant: From<T>,
fn from(i: Option<T>) -> godot_variant
Performs the conversion.