Enum gdnative_sys::godot_input_event_type
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#[repr(u32)]pub enum godot_input_event_type { GODOT_INPUT_EVENT_TYPE_NONE, GODOT_INPUT_EVENT_TYPE_KEY, GODOT_INPUT_EVENT_TYPE_MOUSE_MOTION, GODOT_INPUT_EVENT_TYPE_MOUSE_BUTTON, GODOT_INPUT_EVENT_TYPE_JOYPAD_MOTION, GODOT_INPUT_EVENT_TYPE_JOYPAD_BUTTON, GODOT_INPUT_EVENT_TYPE_SCREEN_TOUCH, GODOT_INPUT_EVENT_TYPE_SCREEN_DRAG, GODOT_INPUT_EVENT_TYPE_ACTION, GODOT_INPUT_EVENT_TYPE_TYPE_MAX, }
Variants
GODOT_INPUT_EVENT_TYPE_NONE
GODOT_INPUT_EVENT_TYPE_KEY
GODOT_INPUT_EVENT_TYPE_MOUSE_MOTION
GODOT_INPUT_EVENT_TYPE_MOUSE_BUTTON
GODOT_INPUT_EVENT_TYPE_JOYPAD_MOTION
GODOT_INPUT_EVENT_TYPE_JOYPAD_BUTTON
GODOT_INPUT_EVENT_TYPE_SCREEN_TOUCH
GODOT_INPUT_EVENT_TYPE_SCREEN_DRAG
GODOT_INPUT_EVENT_TYPE_ACTION
GODOT_INPUT_EVENT_TYPE_TYPE_MAX
Trait Implementations
impl Debug for godot_input_event_type
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impl Copy for godot_input_event_type
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impl Clone for godot_input_event_type
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fn clone(&self) -> godot_input_event_type
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl PartialEq for godot_input_event_type
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fn eq(&self, __arg_0: &godot_input_event_type) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0
This method tests for !=
.