Struct gdnative_physics::KinematicCollision2D[][src]

pub struct KinematicCollision2D { /* fields omitted */ }

core class KinematicCollision2D inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's physics feature flag.

Class hierarchy

KinematicCollision2D inherits methods from:

Methods

impl KinematicCollision2D
[src]

Creates a new reference to the same reference-counted object.

Inherited from Reference.

Inherited from Object.

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Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for KinematicCollision2D
[src]

Formats the value using the given formatter. Read more

impl GodotObject for KinematicCollision2D
[src]

impl ToVariant for KinematicCollision2D
[src]

impl Drop for KinematicCollision2D
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations