Struct gdnative_physics::KinematicCollision[][src]

pub struct KinematicCollision { /* fields omitted */ }

core class KinematicCollision inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's physics feature flag.

Class hierarchy

KinematicCollision inherits methods from:

Methods

impl KinematicCollision
[src]

Creates a new reference to the same reference-counted object.

Inherited from Reference.

Inherited from Object.

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Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for KinematicCollision
[src]

Formats the value using the given formatter. Read more

impl GodotObject for KinematicCollision
[src]

impl ToVariant for KinematicCollision
[src]

impl Drop for KinematicCollision
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations