Enum gdnative_physics::PhysicsServerBodyState [−][src]
#[repr(u32)]pub enum PhysicsServerBodyState { Transform, LinearVelocity, AngularVelocity, Sleeping, CanSleep, }
Variants
TransformLinearVelocityAngularVelocitySleepingCanSleep
Trait Implementations
impl Copy for PhysicsServerBodyState[src]
impl Copy for PhysicsServerBodyStateimpl Clone for PhysicsServerBodyState[src]
impl Clone for PhysicsServerBodyStatefn clone(&self) -> PhysicsServerBodyState[src]
fn clone(&self) -> PhysicsServerBodyStateReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for PhysicsServerBodyState[src]
impl Debug for PhysicsServerBodyStatefn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl PartialEq for PhysicsServerBodyState[src]
impl PartialEq for PhysicsServerBodyStatefn eq(&self, other: &PhysicsServerBodyState) -> bool[src]
fn eq(&self, other: &PhysicsServerBodyState) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
fn ne(&self, other: &Rhs) -> bool1.0.0
[src]This method tests for !=.
impl Eq for PhysicsServerBodyState[src]
impl Eq for PhysicsServerBodyStateimpl Hash for PhysicsServerBodyState[src]
impl Hash for PhysicsServerBodyStateAuto Trait Implementations
impl Send for PhysicsServerBodyState
impl Send for PhysicsServerBodyStateimpl Sync for PhysicsServerBodyState
impl Sync for PhysicsServerBodyState