Enum gdnative_physics::Physics2DServerBodyMode [−][src]
#[repr(u32)]pub enum Physics2DServerBodyMode { ModeStatic, ModeKinematic, ModeRigid, ModeCharacter, }
Variants
ModeStaticModeKinematicModeRigidModeCharacter
Trait Implementations
impl Copy for Physics2DServerBodyMode[src]
impl Copy for Physics2DServerBodyModeimpl Clone for Physics2DServerBodyMode[src]
impl Clone for Physics2DServerBodyModefn clone(&self) -> Physics2DServerBodyMode[src]
fn clone(&self) -> Physics2DServerBodyModeReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for Physics2DServerBodyMode[src]
impl Debug for Physics2DServerBodyModefn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl PartialEq for Physics2DServerBodyMode[src]
impl PartialEq for Physics2DServerBodyModefn eq(&self, other: &Physics2DServerBodyMode) -> bool[src]
fn eq(&self, other: &Physics2DServerBodyMode) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
fn ne(&self, other: &Rhs) -> bool1.0.0
[src]This method tests for !=.
impl Eq for Physics2DServerBodyMode[src]
impl Eq for Physics2DServerBodyModeimpl Hash for Physics2DServerBodyMode[src]
impl Hash for Physics2DServerBodyModeAuto Trait Implementations
impl Send for Physics2DServerBodyMode
impl Send for Physics2DServerBodyModeimpl Sync for Physics2DServerBodyMode
impl Sync for Physics2DServerBodyMode