Struct gdnative_physics::common::World2D[][src]

pub struct World2D { /* fields omitted */ }

core class World2D inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

World2D inherits methods from:

Methods

impl World2D
[src]

Creates a new reference to the same reference-counted object.

Inherited from Resource.

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Inherited from Reference.

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Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl GodotObject for World2D
[src]

impl ToVariant for World2D
[src]

impl Debug for World2D
[src]

Formats the value using the given formatter. Read more

impl Drop for World2D
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for World2D

impl !Sync for World2D