Struct gdnative_physics::common::World[][src]

pub struct World { /* fields omitted */ }

core class World inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

World inherits methods from:

Methods

impl World
[src]

Creates a new reference to the same reference-counted object.

Inherited from Resource.

Inherited from Resource.

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Inherited from Reference.

Inherited from Object.

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Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl GodotObject for World
[src]

impl ToVariant for World
[src]

impl Debug for World
[src]

Formats the value using the given formatter. Read more

impl Drop for World
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for World

impl !Sync for World